/* * Copyright (c) 2022 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #define TFC_SENTRY_COST 130 class TFCSentry:NSSurfacePropEntity { NSSurfacePropEntity m_eHead; void(void) TFCSentry; virtual void(player) Place; virtual void(void) FinishPlacing; }; void TFCSentry::Place(player pl) { SetAngles(pl.GetAngles()); makevectors([0, pl.v_angle[1], 0]); SetOrigin(pl.origin + (v_forward * 48)); DropToFloor(); think = FinishPlacing; nextthink = time + 5.0f; real_owner = pl; colormap = pl.colormap; env_message_single(real_owner, "#Engineer_building"); Sound_Play(this, CHAN_BODY, "engineer.build"); } void TFCSentry::FinishPlacing(void) { /* put the top on that spins */ m_eHead.SetModel("models/sentry1.mdl"); m_eHead.SetAngles(GetAngles()); m_eHead.SetSolid(SOLID_BBOX); m_eHead.SetMovetype(MOVETYPE_NONE); m_eHead.SetSize([-16,-16,0], [16,16,32]); m_eHead.SetOrigin(GetOrigin() + [0,0,20]); m_eHead.colormap = colormap; env_message_single(real_owner, "#Sentry_finish"); Sound_Play(this, CHAN_BODY, "engineer.turret_set"); } void TFCSentry::TFCSentry(void) { m_eHead = spawn(NSSurfacePropEntity); SetModel("models/base.mdl"); SetSolid(SOLID_BBOX); SetMovetype(MOVETYPE_NONE); SetSize([-16,-16,0], [16,16,20]); } void TFCSentry_Build(void) { player pl = (player)self; /* only engineers can do this */ if (pl.classtype != CLASS_ENGINEER) return; /* it costs */ if (pl.m_iAmmoCells < TFC_SENTRY_COST) { env_message_single(pl, "#Build_nometal"); return; } /* can't build in the air */ if (!(pl.flags & FL_ONGROUND)) { env_message_single(pl, "#Build_air"); return; } if (TFC_ExistsForPlayer(pl, "TFCSentry")) { env_message_single(pl, "#Build_onesentry"); return; } pl.m_iAmmoCells -= TFC_SENTRY_COST; /* deploy */ TFCSentry sentry = spawn(TFCSentry); sentry.Place(pl); } void TFCSentry_Dismantle(void) { TFC_DetonateTypeForPlayer((player)self, "TFCSentry"); }