tfc/src/server/func_nogrenades.qc

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/*
* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED func_nogrenades (0 .5 .8) ?
TEAM FORTRESS (1996) ENTITY
Brush volume that when entered, will not allow you to deploy any grenades.
-------- KEYS --------
"targetname" Name
*/
class
func_nogrenades:NSBrushTrigger
{
void(void) func_nogrenades;
virtual void(void) Respawn;
virtual void(entity) Touch;
};
void
func_nogrenades::Touch(entity eToucher)
{
player pl = (player)eToucher;
if (!(eToucher.flags & FL_CLIENT))
return;
pl.gflags |= GF_NOGRENADEZONE;
}
void
func_nogrenades::Respawn(void)
{
InitBrushTrigger();
}
void
func_nogrenades::func_nogrenades(void)
{
}