/* * Copyright (c) 2022 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED func_nogrenades (0 .5 .8) ? TEAM FORTRESS (1996) ENTITY Brush volume that when entered, will not allow you to deploy any grenades. -------- KEYS -------- "targetname" Name */ class func_nogrenades:NSBrushTrigger { void(void) func_nogrenades; virtual void(void) Respawn; virtual void(entity) Touch; }; void func_nogrenades::Touch(entity eToucher) { player pl = (player)eToucher; if (!(eToucher.flags & FL_CLIENT)) return; pl.gflags |= GF_NOGRENADEZONE; } void func_nogrenades::Respawn(void) { InitBrushTrigger(); } void func_nogrenades::func_nogrenades(void) { }