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animations_tfc.h
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
defs.h
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
events.h
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Added class TFCVox, which will now handle all your fancy VOX message requests.
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2022-07-09 17:15:54 -07:00 |
flags.h
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Started work on implementing various primary and secondary grenades
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2023-01-23 02:22:59 -08:00 |
include.src
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Remove base/src dependency and use valve/src's versions instead.
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2023-02-12 12:58:54 -08:00 |
items.h
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Minor cleanup around some well deserved warnings
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2022-07-10 13:21:16 -07:00 |
player.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
pmove.qc
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Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
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2023-01-18 17:04:46 -08:00 |
w_asscan.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_autorifle.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_crowbar.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_dbs.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_flamer.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_glauncher.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_grapple.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_incendiary.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_knife.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_medkit.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_nailgun.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_pipebomb.qc
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WEAPON_PIPEBOMB: adjust damage and radius
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2023-01-27 17:23:36 -08:00 |
w_railgun.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_rpg.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_sbs.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_sniper.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_supernail.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_tranquil.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_umbrella.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
w_wrench.qc
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
weapon_baseautomatic.qc
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Import the weapon_base* files that were once in base/, but have since then been deleted.
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2023-01-08 13:43:00 -08:00 |
weapon_basemelee.qc
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Import the weapon_base* files that were once in base/, but have since then been deleted.
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2023-01-08 13:43:00 -08:00 |
weapon_baseprojectile.qc
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WEAPON_SUPERNAIL: make it work or whatever
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2023-01-17 14:03:21 -08:00 |
weapon_basesemi.qc
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Import the weapon_base* files that were once in base/, but have since then been deleted.
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2023-01-08 13:43:00 -08:00 |
weapon_baseshotgun.qc
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Import the weapon_base* files that were once in base/, but have since then been deleted.
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2023-01-08 13:43:00 -08:00 |
weapons.h
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Update copyright information
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2022-03-13 16:56:32 -07:00 |
weapons.qc
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Update copyright information
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2022-03-13 16:56:32 -07:00 |