Added class TFCVox, which will now handle all your fancy VOX message requests.

master
Marco Cawthorne 2 years ago
parent a40ae10035
commit 5657cba1cc
Signed by: eukara
GPG Key ID: CE2032F0A2882A22

@ -0,0 +1,133 @@
/*
* Copyright (c) 2016-2022 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
int
ClientGame_EventParse(float fHeader)
{
switch (fHeader) {
case EV_TFC_VOXMSG:
Vox_Parse();
break;
case EV_OBITUARY:
Obituary_Parse();
break;
case EV_SPARK:
vector vSparkPos, vSparkAngle;
vSparkPos[0] = readcoord();
vSparkPos[1] = readcoord();
vSparkPos[2] = readcoord();
vSparkAngle[0] = readcoord();
vSparkAngle[1] = readcoord();
vSparkAngle[2] = readcoord();
FX_Spark(vSparkPos, vSparkAngle);
break;
case EV_GIBHUMAN:
vector vGibPos;
vGibPos[0] = readcoord();
vGibPos[1] = readcoord();
vGibPos[2] = readcoord();
vector vDir;
vDir[0] = readcoord();
vDir[1] = readcoord();
vDir[2] = readcoord();
float flForce = readfloat();
FX_GibHuman(vGibPos, vDir, flForce);
break;
case EV_BLOOD:
vector vBloodPos;
vector vBloodColor;
vBloodPos[0] = readcoord();
vBloodPos[1] = readcoord();
vBloodPos[2] = readcoord();
vBloodColor[0] = readbyte() / 255;
vBloodColor[1] = readbyte() / 255;
vBloodColor[2] = readbyte() / 255;
FX_Blood(vBloodPos, vBloodColor);
break;
case EV_EXPLOSION:
vector vExploPos;
vExploPos[0] = readcoord();
vExploPos[1] = readcoord();
vExploPos[2] = readcoord();
FX_Explosion(vExploPos);
break;
case EV_MODELGIB:
vector vecPos;
vecPos[0] = readcoord();
vecPos[1] = readcoord();
vecPos[2] = readcoord();
vector vSize;
vSize[0] = readcoord();
vSize[1] = readcoord();
vSize[2] = readcoord();
float fStyle = readbyte();
int count = readbyte();
FX_BreakModel(count, vecPos, vSize, [0,0,0], fStyle);
break;
case EV_IMPACT:
int iType;
vector vOrigin, vNormal;
iType = (int)readbyte();
vOrigin[0] = readcoord();
vOrigin[1] = readcoord();
vOrigin[2] = readcoord();
vNormal[0] = readcoord();
vNormal[1] = readcoord();
vNormal[2] = readcoord();
FX_Impact(iType, vOrigin, vNormal);
break;
case EV_CHAT:
float fSender = readbyte();
float fTeam = readbyte();
string sMessage = readstring();
CSQC_Parse_Print(sprintf("%s: %s", getplayerkeyvalue(fSender, "name"), sMessage), PRINT_CHAT);
break;
case EV_CHAT_TEAM:
float fSender2 = readbyte();
float fTeam2 = readbyte();
string sMessage2 = readstring();
CSQC_Parse_Print(sprintf("[TEAM] %s: %s", getplayerkeyvalue(fSender2, "name"), sMessage2), PRINT_CHAT);
break;
case EV_VIEWMODEL:
View_PlayAnimation(readbyte());
break;
case EV_WEAPON_PICKUP:
int w = readbyte();
if (autocvar_cl_autoweaponswitch == 1) {
sendevent("PlayerSwitchWeapon", "i", w);
}
HUD_WeaponPickupNotify(w);
break;
default:
return (0);
}
return (1);
}

@ -18,6 +18,8 @@
../../../src/gs-entbase/shared.src
../shared/include.src
vox.qc
../../../valve/src/client/damage.qc
../../../base/src/client/draw.qc
init.qc
@ -25,7 +27,7 @@ init.qc
../../../valve/src/client/player.qc
entities.qc
../../../valve/src/client/cmds.qc
../../../valve/src/client/game_event.qc
game_event.qc
../../../valve/src/client/camera.qc
../../../valve/src/client/viewmodel.qc
../../../valve/src/client/view.qc

@ -0,0 +1,48 @@
/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class
TFCVox:NSTalkMonster
{
void(void) TFCVox;
virtual void(string) SentenceSample;
};
TFCVox g_vox;
void
TFCVox::SentenceSample(string sample)
{
sound(this, CHAN_VOICE, sample, 1.0, ATTN_NONE, 100, SOUNDFLAG_FOLLOW | SOUNDFLAG_NOSPACIALISE);
}
void
TFCVox::TFCVox(void)
{
}
void
Vox_Parse(void)
{
string msg = readstring();
if (!g_vox)
g_vox = spawn(TFCVox);
print(msg);
print("\n");
g_vox.Sentence(msg);
}

@ -1,11 +1,34 @@
/*
* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
Vox_Sentence_Broadcast(string msg)
{
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_TFC_VOXMSG);
WriteString(MSG_MULTICAST, msg);
multicast([0,0,0], MULTICAST_ALL_R);
}
void
Vox_Sentence_Single(entity targ, string msg)
{
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_TFC_VOXMSG);
WriteString(MSG_MULTICAST, msg);
msg_entity = targ;
multicast([0,0,0], MULTICAST_ONE_R);
}

@ -0,0 +1,20 @@
/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
EV_TFC_VOXMSG = EV_SEPARATOR
};

@ -4,7 +4,7 @@ items.h
weapons.h
../../../valve/src/shared/flags.h
../../../valve/src/shared/events.h
events.h
player.qc
../../../base/src/shared/weapon_common.h
../../../valve/src/shared/animations.h
@ -13,7 +13,6 @@ player.qc
../../../valve/src/shared/pmove_water.qc
../../../valve/src/shared/fx_blood.qc
../../../valve/src/shared/fx_gaussbeam.qc
../../../valve/src/shared/fx_breakmodel.qc
../../../valve/src/shared/fx_explosion.qc
../../../valve/src/shared/fx_gibhuman.qc

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