tfc/src/shared/weapon_baseautomatic.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
AUTO_FIRE_FAILED,
AUTO_FIRED,
AUTO_LAST,
AUTO_EMPTY
};
int
w_baseauto_fire(int w, .int mag, int d, vector bs)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return (AUTO_FIRE_FAILED);
}
if (pl.gflags & GF_SEMI_TOGGLED) {
return (AUTO_FIRE_FAILED);
}
if (pl.(mag) <= 0) {
pl.gflags |= GF_SEMI_TOGGLED;
return (AUTO_EMPTY);
}
pl.(mag)--;
#ifdef SERVER
TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, d, bs, w);
#endif
if (pl.(mag) == 0)
return (AUTO_LAST);
else
return (AUTO_FIRED);
}