/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ enum { AUTO_FIRE_FAILED, AUTO_FIRED, AUTO_LAST, AUTO_EMPTY }; int w_baseauto_fire(int w, .int mag, int d, vector bs) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return (AUTO_FIRE_FAILED); } if (pl.gflags & GF_SEMI_TOGGLED) { return (AUTO_FIRE_FAILED); } if (pl.(mag) <= 0) { pl.gflags |= GF_SEMI_TOGGLED; return (AUTO_EMPTY); } pl.(mag)--; #ifdef SERVER TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, d, bs, w); #endif if (pl.(mag) == 0) return (AUTO_LAST); else return (AUTO_FIRED); }