tfc/src/shared/w_medkit.qc

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/*
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2023 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
MEDKIT_IDLE1,
MEDKIT_IDLE2,
MEDKIT_USE,
MEDKIT_UNUSED,
MEDKIT_HOLSTER,
MEDKIT_DRAW
};
void
w_medkit_precache(void)
{
precache_model("models/v_tfc_medkit.mdl");
precache_model("models/w_medkit.mdl");
precache_model("models/p_medkit.mdl");
}
void
w_medkit_updateammo(player pl)
{
#ifdef SERVER
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
#endif
}
string
w_medkit_wmodel(void)
{
return "models/w_medkit.mdl";
}
string
w_medkit_pmodel(player pl)
{
return "models/p_medkit.mdl";
}
string
w_medkit_deathmsg(void)
{
return "%s was assaulted by %s's Assault Cannon.";
}
void
w_medkit_draw(player pl)
{
Weapons_SetModel("models/v_tfc_medkit.mdl");
Weapons_ViewAnimation(pl, 0);
}
void
w_medkit_primary(player pl)
{
vector src;
if (pl.w_attack_next > 0.0)
return;
// cast our traceline
Weapons_MakeVectors(pl);
src = pl.origin + pl.view_ofs;
traceline(src, src + (v_forward * 64), FALSE, pl);
Weapons_ViewAnimation(pl, MEDKIT_USE);
if (pl.flags & FL_CROUCHING)
Animation_PlayerTop(pl, TFCANIM_CR_SHOOTMEDKIT, 0.45f);
else
Animation_PlayerTop(pl, TFCANIM_SHOOTMEDKIT, 0.45f);
if (trace_ent.classname == "player") {
player otherpl = (player) trace_ent;
#ifdef SERVER
if (otherpl.GetTeam() == pl.GetTeam()) {
/* Don't give the player more than 100% health */
if (otherpl.health < otherpl.m_iMaxHealth) {
/* We want to only give health to our teammate & skip armor */
otherpl.health = bound(0, otherpl.health + 15, otherpl.m_iMaxHealth);
}
} else {
/* Poison the enemey */
// TODO
// Needs to last for 10+ seconds and spread to others
Damage_Apply(otherpl, pl, 15, WEAPON_MEDKIT, DMG_GENERIC);
}
Weapons_Sound(pl, CHAN_WEAPON, "weapon_medkit.heal");
#endif
}
pl.w_attack_next = 0.4f;
pl.w_idle_next = 5.0f;
}
void
w_medkit_release(player pl)
{
if (pl.w_idle_next > 0.0)
return;
int r = (float)input_sequence % 2;
switch (r) {
case 0:
Weapons_ViewAnimation(pl, MEDKIT_IDLE1);
pl.w_idle_next = 1.16f;
break;
default:
Weapons_ViewAnimation(pl, MEDKIT_IDLE2);
pl.w_idle_next = 2.36f;
break;
}
}
float
w_medkit_aimanim(player pl)
{
return pl.flags & FL_CROUCHING ? TFCANIM_CR_AIMMEDKIT : TFCANIM_AIMMEDKIT;
}
void
w_medkit_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
drawsubpic(
pos,
[170,45],
g_tfchud5_spr,
[0,180/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
g_tfchud6_spr,
[0,90/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_medkit =
{
.name = "medkit",
.id = ITEM_MEDKIT,
.slot = 0,
.slot_pos = 1,
.weight = WEIGHT_MEDKIT,
.draw = w_medkit_draw,
.holster = __NULL__,
.primary = w_medkit_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = w_medkit_release,
.postdraw = __NULL__,
.precache = w_medkit_precache,
.pickup = __NULL__,
.updateammo = w_medkit_updateammo,
.wmodel = w_medkit_wmodel,
.pmodel = w_medkit_pmodel,
.deathmsg = w_medkit_deathmsg,
.aimanim = w_medkit_aimanim,
.hudpic = w_medkit_hudpic,
.isempty = w_asscan_isempty
};