/* * Copyright (c) 2016-2023 Marco Cawthorne * Copyright (c) 2023 Gethyn ThomasQuail * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ enum { MEDKIT_IDLE1, MEDKIT_IDLE2, MEDKIT_USE, MEDKIT_UNUSED, MEDKIT_HOLSTER, MEDKIT_DRAW }; void w_medkit_precache(void) { precache_model("models/v_tfc_medkit.mdl"); precache_model("models/w_medkit.mdl"); precache_model("models/p_medkit.mdl"); } void w_medkit_updateammo(player pl) { #ifdef SERVER Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__); #endif } string w_medkit_wmodel(void) { return "models/w_medkit.mdl"; } string w_medkit_pmodel(player pl) { return "models/p_medkit.mdl"; } string w_medkit_deathmsg(void) { return "%s was assaulted by %s's Assault Cannon."; } void w_medkit_draw(player pl) { Weapons_SetModel("models/v_tfc_medkit.mdl"); Weapons_ViewAnimation(pl, 0); } void w_medkit_primary(player pl) { vector src; if (pl.w_attack_next > 0.0) return; // cast our traceline Weapons_MakeVectors(pl); src = pl.origin + pl.view_ofs; traceline(src, src + (v_forward * 64), FALSE, pl); Weapons_ViewAnimation(pl, MEDKIT_USE); if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, TFCANIM_CR_SHOOTMEDKIT, 0.45f); else Animation_PlayerTop(pl, TFCANIM_SHOOTMEDKIT, 0.45f); if (trace_ent.classname == "player") { player otherpl = (player) trace_ent; #ifdef SERVER if (otherpl.GetTeam() == pl.GetTeam()) { /* Don't give the player more than 100% health */ if (otherpl.health < otherpl.m_iMaxHealth) { /* We want to only give health to our teammate & skip armor */ otherpl.health = bound(0, otherpl.health + 15, otherpl.m_iMaxHealth); } } else { /* Poison the enemey */ // TODO // Needs to last for 10+ seconds and spread to others Damage_Apply(otherpl, pl, 15, WEAPON_MEDKIT, DMG_GENERIC); } Weapons_Sound(pl, CHAN_WEAPON, "weapon_medkit.heal"); #endif } pl.w_attack_next = 0.4f; pl.w_idle_next = 5.0f; } void w_medkit_release(player pl) { if (pl.w_idle_next > 0.0) return; int r = (float)input_sequence % 2; switch (r) { case 0: Weapons_ViewAnimation(pl, MEDKIT_IDLE1); pl.w_idle_next = 1.16f; break; default: Weapons_ViewAnimation(pl, MEDKIT_IDLE2); pl.w_idle_next = 2.36f; break; } } float w_medkit_aimanim(player pl) { return pl.flags & FL_CROUCHING ? TFCANIM_CR_AIMMEDKIT : TFCANIM_AIMMEDKIT; } void w_medkit_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic( pos, [170,45], g_tfchud5_spr, [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_tfchud6_spr, [0,90/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_medkit = { .name = "medkit", .id = ITEM_MEDKIT, .slot = 0, .slot_pos = 1, .weight = WEIGHT_MEDKIT, .draw = w_medkit_draw, .holster = __NULL__, .primary = w_medkit_primary, .secondary = __NULL__, .reload = __NULL__, .release = w_medkit_release, .postdraw = __NULL__, .precache = w_medkit_precache, .pickup = __NULL__, .updateammo = w_medkit_updateammo, .wmodel = w_medkit_wmodel, .pmodel = w_medkit_pmodel, .deathmsg = w_medkit_deathmsg, .aimanim = w_medkit_aimanim, .hudpic = w_medkit_hudpic, .isempty = w_asscan_isempty };