tfc/src/shared/w_knife.qc

204 lines
4.2 KiB
Plaintext

/*
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2023 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
KNIFE_IDLE,
KNIFE_IDLE2,
KNIFE_SLASH,
KNIFE_STAB,
KNIFE_DRAW,
KNIFE_HOLSTER
};
void
w_knife_precache(void)
{
Sound_Precache("weapon_crowbar.hit");
Sound_Precache("weapon_crowbar.miss");
Sound_Precache("weapon_crowbar.hitbody");
precache_model("models/v_tfc_knife.mdl");
precache_model("models/w_knife.mdl");
precache_model("models/p_knife.mdl");
}
void
w_knife_updateammo(player pl)
{
#ifdef SERVER
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
#endif
}
string
w_knife_wmodel(void)
{
return "models/w_knife.mdl";
}
string
w_knife_pmodel(player pl)
{
return "models/p_knife.mdl";
}
string
w_knife_deathmsg(void)
{
return "%s was assaulted by %s's Assault Cannon.";
}
void
w_knife_draw(player pl)
{
Weapons_SetModel("models/v_tfc_knife.mdl");
Weapons_ViewAnimation(pl, KNIFE_DRAW);
}
void
w_knife_holster(player pl)
{
Weapons_ViewAnimation(pl, KNIFE_HOLSTER);
}
void
w_knife_primary(player pl)
{
int anim = 0;
vector src;
if (pl.w_attack_next) {
return;
}
Weapons_MakeVectors(pl);
src = pl.origin + pl.view_ofs;
/* make sure we can gib corpses */
int oldhitcontents = self.hitcontentsmaski;
self.hitcontentsmaski = CONTENTBITS_POINTSOLID | CONTENTBIT_CORPSE;
traceline(src, src + (v_forward * 32), FALSE, pl);
self.hitcontentsmaski = oldhitcontents;
pl.w_attack_next = 0.4f;
pl.w_idle_next = 2.5f;
Weapons_ViewAnimation(pl, KNIFE_SLASH);
if (pl.flags & FL_CROUCHING)
Animation_PlayerTop(pl, ANIM_CR_SHOOTCROWBAR, 0.41f);
else
Animation_PlayerTop(pl, ANIM_SHOOTCROWBAR, 0.5f);
Weapons_Sound(pl, CHAN_WEAPON, "weapon_crowbar.miss");
#ifdef SERVER
if (trace_fraction >= 1.0) {
return;
}
/* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
} else {
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
}
// Backstab detection
if (trace_ent.takedamage) {
int damage = 36;
damageType_t dmgtype = DMG_BLUNT;
if (trace_ent.classname == "player") {
player otherpl = (player) trace_ent;
if (otherpl.IsFacing(pl) == false) {
damage = 500;
dmgtype = DMG_CRUSH;
}
}
Damage_Apply(trace_ent, pl, damage, WEAPON_KNIFE, dmgtype);
if (trace_ent.iBleeds) {
Weapons_Sound(pl, CHAN_WEAPON, "weapon_crowbar.hitbody");
} else {
Weapons_Sound(pl, CHAN_WEAPON, "weapon_crowbar.hit");
}
}
#endif
}
float
w_knife_aimanim(player pl)
{
return pl.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
}
void
w_knife_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
drawsubpic(
pos,
[170,45],
g_tfchud4_spr,
[0,135/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
g_tfchud3_spr,
[0,90/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_knife =
{
.name = "knife",
.id = ITEM_KNIFE,
.slot = 0,
.slot_pos = 2,
.weight = WEIGHT_KNIFE,
.draw = w_knife_draw,
.holster = w_knife_holster,
.primary = w_knife_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = __NULL__,
.postdraw = __NULL__,
.precache = w_knife_precache,
.pickup = __NULL__,
.updateammo = w_knife_updateammo,
.wmodel = w_knife_wmodel,
.pmodel = w_knife_pmodel,
.deathmsg = w_knife_deathmsg,
.aimanim = w_knife_aimanim,
.hudpic = w_knife_hudpic,
.isempty = w_asscan_isempty
};