/* * Copyright (c) 2016-2023 Marco Cawthorne * Copyright (c) 2023 Gethyn ThomasQuail * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ enum { KNIFE_IDLE, KNIFE_IDLE2, KNIFE_SLASH, KNIFE_STAB, KNIFE_DRAW, KNIFE_HOLSTER }; void w_knife_precache(void) { Sound_Precache("weapon_crowbar.hit"); Sound_Precache("weapon_crowbar.miss"); Sound_Precache("weapon_crowbar.hitbody"); precache_model("models/v_tfc_knife.mdl"); precache_model("models/w_knife.mdl"); precache_model("models/p_knife.mdl"); } void w_knife_updateammo(player pl) { #ifdef SERVER Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__); #endif } string w_knife_wmodel(void) { return "models/w_knife.mdl"; } string w_knife_pmodel(player pl) { return "models/p_knife.mdl"; } string w_knife_deathmsg(void) { return "%s was assaulted by %s's Assault Cannon."; } void w_knife_draw(player pl) { Weapons_SetModel("models/v_tfc_knife.mdl"); Weapons_ViewAnimation(pl, KNIFE_DRAW); } void w_knife_holster(player pl) { Weapons_ViewAnimation(pl, KNIFE_HOLSTER); } void w_knife_primary(player pl) { int anim = 0; vector src; if (pl.w_attack_next) { return; } Weapons_MakeVectors(pl); src = pl.origin + pl.view_ofs; /* make sure we can gib corpses */ int oldhitcontents = self.hitcontentsmaski; self.hitcontentsmaski = CONTENTBITS_POINTSOLID | CONTENTBIT_CORPSE; traceline(src, src + (v_forward * 32), FALSE, pl); self.hitcontentsmaski = oldhitcontents; pl.w_attack_next = 0.4f; pl.w_idle_next = 2.5f; Weapons_ViewAnimation(pl, KNIFE_SLASH); if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, ANIM_CR_SHOOTCROWBAR, 0.41f); else Animation_PlayerTop(pl, ANIM_SHOOTCROWBAR, 0.5f); Weapons_Sound(pl, CHAN_WEAPON, "weapon_crowbar.miss"); #ifdef SERVER if (trace_fraction >= 1.0) { return; } /* don't bother with decals, we got squibs */ if (trace_ent.iBleeds) { FX_Blood(trace_endpos, [1,0,0]); } else { SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal); } // Backstab detection if (trace_ent.takedamage) { int damage = 36; damageType_t dmgtype = DMG_BLUNT; if (trace_ent.classname == "player") { player otherpl = (player) trace_ent; if (otherpl.IsFacing(pl) == false) { damage = 500; dmgtype = DMG_CRUSH; } } Damage_Apply(trace_ent, pl, damage, WEAPON_KNIFE, dmgtype); if (trace_ent.iBleeds) { Weapons_Sound(pl, CHAN_WEAPON, "weapon_crowbar.hitbody"); } else { Weapons_Sound(pl, CHAN_WEAPON, "weapon_crowbar.hit"); } } #endif } float w_knife_aimanim(player pl) { return pl.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR; } void w_knife_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic( pos, [170,45], g_tfchud4_spr, [0,135/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_tfchud3_spr, [0,90/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_knife = { .name = "knife", .id = ITEM_KNIFE, .slot = 0, .slot_pos = 2, .weight = WEIGHT_KNIFE, .draw = w_knife_draw, .holster = w_knife_holster, .primary = w_knife_primary, .secondary = __NULL__, .reload = __NULL__, .release = __NULL__, .postdraw = __NULL__, .precache = w_knife_precache, .pickup = __NULL__, .updateammo = w_knife_updateammo, .wmodel = w_knife_wmodel, .pmodel = w_knife_pmodel, .deathmsg = w_knife_deathmsg, .aimanim = w_knife_aimanim, .hudpic = w_knife_hudpic, .isempty = w_asscan_isempty };