tfc/src/shared/w_incendiary.qc

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/*
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2023 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define TFC_RPG_ROCKET_SPEED 900.0f
enum
{
INC_IDLE1,
INC_FIDGET1,
INC_FIRE,
INC_HOLSTER1,
INC_DRAW1,
INC_HOLSTER2,
INC_DRAW2,
INC_RELOAD_START,
INC_RELOAD,
INC_RELOAD_END,
INC_IDLE2,
INC_FIDGET2
};
void
w_incendiary_precache(void)
{
precache_model("models/v_tfc_rpg.mdl");
precache_model("models/w_incendiary.mdl");
precache_model("models/p_incendiary.mdl");
Sound_Precache("weapon_incendiary.fire");
}
void
w_incendiary_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, __NULL__, pl.m_iAmmoRockets, __NULL__);
}
string
w_incendiary_wmodel(void)
{
return "models/w_incendiary.mdl";
}
string
w_incendiary_pmodel(player pl)
{
return "models/p_rpg2.mdl";
}
string
w_incendiary_deathmsg(void)
{
return "%s gets well done by %s's incendiary rocket.";
// TODO
// Has special birthday and suicide death messages
}
void
w_incendiary_draw(player pl)
{
Weapons_SetModel("models/v_tfc_rpg.mdl");
Weapons_ViewAnimation(pl, 0);
}
void
w_incendiary_shootrocket(player pl)
{
static void w_incendiary_shootrocket_touch(void) {
pointparticles(particleeffectnum("fx_explosion.main"), self.origin, [0,0,0], 1);
remove(self);
}
Weapons_MakeVectors(pl);
entity p = spawn();
setmodel(p, "models/rpgrocket.mdl");
setorigin(p, Weapons_GetCameraPos(pl) + (v_forward * 8));
p.owner = self;
p.movetype = MOVETYPE_FLYMISSILE;
p.solid = SOLID_BBOX;
p.gravity = 0.5f;
p.velocity = (v_forward * TFC_RPG_ROCKET_SPEED);
p.angles = vectoangles(p.velocity);
p.touch = w_incendiary_shootrocket_touch;
p.think = Util_Destroy;
p.nextthink = time + 5.0f;
}
void
w_incendiary_primary(player pl)
{
int s = w_baseprojectile_fire(pl, WEAPON_INCENDIARY, player::m_iAmmoRockets, w_incendiary_shootrocket);
switch (s) {
case AUTO_FIRE_FAILED:
return;
break;
case AUTO_FIRED:
case AUTO_LAST:
Weapons_ViewAnimation(pl, INC_FIRE);
Weapons_Sound(pl, CHAN_WEAPON, "weapon_incendiary.fire");
Weapons_ViewPunchAngle(pl, [-2,0,0]);
if (pl.flags & FL_CROUCHING)
Animation_PlayerTop(pl, TFCANIM_CR_SHOOTRPG, 0.45f);
else
Animation_PlayerTop(pl, TFCANIM_SHOOTRPG, 0.45f);
pl.w_attack_next = 0.8f;
break;
case AUTO_EMPTY:
pl.w_attack_next = 0.2f;
break;
}
pl.w_idle_next = 1.5f;
}
float
w_incendiary_aimanim(player pl)
{
return pl.flags & FL_CROUCHING ? TFCANIM_CR_AIMRPG : TFCANIM_AIMRPG;
}
void
w_incendiary_postdraw(player pl)
{
#ifdef CLIENT
// crosshair
Cross_DrawSub(g_cross_spr, [24,24], [24/128,48/128], [0.1875, 0.1875]);
// ammo counter
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [120/256,72/128],[24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
void
w_incendiary_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
drawsubpic(
pos,
[170,45],
g_tfchud5_spr,
[0,90/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
g_tfchud6_spr,
[0,0],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_incendiary =
{
.name = "incendiary",
.id = ITEM_INCENDIARY,
.slot = 4,
.slot_pos = 3,
.weight = WEIGHT_INCENDIARY,
.draw = w_incendiary_draw,
.holster = __NULL__,
.primary = w_incendiary_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = __NULL__,
.postdraw = w_incendiary_postdraw,
.precache = w_incendiary_precache,
.pickup = __NULL__,
.updateammo = w_incendiary_updateammo,
.wmodel = w_incendiary_wmodel,
.pmodel = w_incendiary_pmodel,
.deathmsg = w_incendiary_deathmsg,
.aimanim = w_incendiary_aimanim,
.hudpic = w_incendiary_hudpic,
.isempty = w_asscan_isempty
};