/* * Copyright (c) 2016-2023 Marco Cawthorne * Copyright (c) 2023 Gethyn ThomasQuail * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #define TFC_RPG_ROCKET_SPEED 900.0f enum { INC_IDLE1, INC_FIDGET1, INC_FIRE, INC_HOLSTER1, INC_DRAW1, INC_HOLSTER2, INC_DRAW2, INC_RELOAD_START, INC_RELOAD, INC_RELOAD_END, INC_IDLE2, INC_FIDGET2 }; void w_incendiary_precache(void) { precache_model("models/v_tfc_rpg.mdl"); precache_model("models/w_incendiary.mdl"); precache_model("models/p_incendiary.mdl"); Sound_Precache("weapon_incendiary.fire"); } void w_incendiary_updateammo(player pl) { Weapons_UpdateAmmo(pl, __NULL__, pl.m_iAmmoRockets, __NULL__); } string w_incendiary_wmodel(void) { return "models/w_incendiary.mdl"; } string w_incendiary_pmodel(player pl) { return "models/p_rpg2.mdl"; } string w_incendiary_deathmsg(void) { return "%s gets well done by %s's incendiary rocket."; // TODO // Has special birthday and suicide death messages } void w_incendiary_draw(player pl) { Weapons_SetModel("models/v_tfc_rpg.mdl"); Weapons_ViewAnimation(pl, 0); } void w_incendiary_shootrocket(player pl) { static void w_incendiary_shootrocket_touch(void) { pointparticles(particleeffectnum("fx_explosion.main"), self.origin, [0,0,0], 1); remove(self); } Weapons_MakeVectors(pl); entity p = spawn(); setmodel(p, "models/rpgrocket.mdl"); setorigin(p, Weapons_GetCameraPos(pl) + (v_forward * 8)); p.owner = self; p.movetype = MOVETYPE_FLYMISSILE; p.solid = SOLID_BBOX; p.gravity = 0.5f; p.velocity = (v_forward * TFC_RPG_ROCKET_SPEED); p.angles = vectoangles(p.velocity); p.touch = w_incendiary_shootrocket_touch; p.think = Util_Destroy; p.nextthink = time + 5.0f; } void w_incendiary_primary(player pl) { int s = w_baseprojectile_fire(pl, WEAPON_INCENDIARY, player::m_iAmmoRockets, w_incendiary_shootrocket); switch (s) { case AUTO_FIRE_FAILED: return; break; case AUTO_FIRED: case AUTO_LAST: Weapons_ViewAnimation(pl, INC_FIRE); Weapons_Sound(pl, CHAN_WEAPON, "weapon_incendiary.fire"); Weapons_ViewPunchAngle(pl, [-2,0,0]); if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, TFCANIM_CR_SHOOTRPG, 0.45f); else Animation_PlayerTop(pl, TFCANIM_SHOOTRPG, 0.45f); pl.w_attack_next = 0.8f; break; case AUTO_EMPTY: pl.w_attack_next = 0.2f; break; } pl.w_idle_next = 1.5f; } float w_incendiary_aimanim(player pl) { return pl.flags & FL_CROUCHING ? TFCANIM_CR_AIMRPG : TFCANIM_AIMRPG; } void w_incendiary_postdraw(player pl) { #ifdef CLIENT // crosshair Cross_DrawSub(g_cross_spr, [24,24], [24/128,48/128], [0.1875, 0.1875]); // ammo counter HUD_DrawAmmo2(); vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic(aicon_pos, [24,24], g_hud7_spr, [120/256,72/128],[24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE); #endif } void w_incendiary_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic( pos, [170,45], g_tfchud5_spr, [0,90/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_tfchud6_spr, [0,0], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_incendiary = { .name = "incendiary", .id = ITEM_INCENDIARY, .slot = 4, .slot_pos = 3, .weight = WEIGHT_INCENDIARY, .draw = w_incendiary_draw, .holster = __NULL__, .primary = w_incendiary_primary, .secondary = __NULL__, .reload = __NULL__, .release = __NULL__, .postdraw = w_incendiary_postdraw, .precache = w_incendiary_precache, .pickup = __NULL__, .updateammo = w_incendiary_updateammo, .wmodel = w_incendiary_wmodel, .pmodel = w_incendiary_pmodel, .deathmsg = w_incendiary_deathmsg, .aimanim = w_incendiary_aimanim, .hudpic = w_incendiary_hudpic, .isempty = w_asscan_isempty };