tfc/src/shared/pmove.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define PMOVE_AIRSTEPHEIGHT 0
#define PMOVE_STEPHEIGHT 18
#define PMOVE_FRICTION 4
#define PMOVE_EDGEFRICTION 1
#define PMOVE_STOPSPEED 100
#define PMOVE_GRAVITY 800
#define PMOVE_AIRACCELERATE 10
#define PMOVE_WATERACCELERATE 10
#define PMOVE_ACCELERATE 10
#define PMOVE_MAXSPEED 320
#define PMOVE_STEP_WALKSPEED 135
#define PMOVE_STEP_RUNSPEED 220
#define PHY_VIEWPOS [0,0,28]
#define PHY_VIEWPOS_CROUCHED [0,0,12]
void
player::Physics_Jump(void)
{
if (waterlevel >= 2) {
if (watertype == CONTENT_WATER) {
velocity[2] = 100;
} else if (watertype == CONTENT_SLIME) {
velocity[2] = 80;
} else {
velocity[2] = 50;
}
} else {
if (flags & FL_ONGROUND) {
#ifdef SERVER
Sound_Play(this, CHAN_VOICE, "player_tfc.jump");
#endif
velocity[2] += 265;
}
}
}
float
player::Physics_MaxSpeed(void)
{
float desiredspeed = 300.0f;
/* values courtesy of https://wiki.teamfortress.com/ */
switch (classtype) {
case CLASS_SCOUT:
desiredspeed = 400.0f;
break;
case CLASS_SNIPER:
desiredspeed = 300.0f;
break;
case CLASS_SOLDIER:
desiredspeed = 240.0f;
break;
case CLASS_DEMO:
desiredspeed = 280.0f;
break;
case CLASS_MEDIC:
desiredspeed = 320.0f;
break;
case CLASS_HVYWEAPON:
desiredspeed = 228.0f;
break;
case CLASS_PYRO:
desiredspeed = 300.0f;
break;
case CLASS_SPY:
desiredspeed = 300.0f;
break;
case CLASS_ENGINEER:
desiredspeed = 300.0f;
break;
default:
desiredspeed = 300.0f;
}
if (GetFlags() & FL_CROUCHING)
desiredspeed /= 3;
return desiredspeed;
}