95 lines
2.3 KiB
Plaintext
95 lines
2.3 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#define PMOVE_AIRSTEPHEIGHT 0
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#define PMOVE_STEPHEIGHT 18
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#define PMOVE_FRICTION 4
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#define PMOVE_EDGEFRICTION 1
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#define PMOVE_STOPSPEED 100
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#define PMOVE_GRAVITY 800
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#define PMOVE_AIRACCELERATE 10
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#define PMOVE_WATERACCELERATE 10
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#define PMOVE_ACCELERATE 10
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#define PMOVE_MAXSPEED 320
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#define PMOVE_STEP_WALKSPEED 135
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#define PMOVE_STEP_RUNSPEED 220
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#define PHY_VIEWPOS [0,0,28]
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#define PHY_VIEWPOS_CROUCHED [0,0,12]
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void
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player::Physics_Jump(void)
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{
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if (waterlevel >= 2) {
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if (watertype == CONTENT_WATER) {
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velocity[2] = 100;
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} else if (watertype == CONTENT_SLIME) {
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velocity[2] = 80;
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} else {
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velocity[2] = 50;
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}
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} else {
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if (flags & FL_ONGROUND) {
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#ifdef SERVER
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Sound_Play(this, CHAN_VOICE, "player_tfc.jump");
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#endif
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velocity[2] += 265;
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}
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}
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}
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float
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player::Physics_MaxSpeed(void)
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{
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float desiredspeed = 300.0f;
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/* values courtesy of https://wiki.teamfortress.com/ */
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switch (classtype) {
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case CLASS_SCOUT:
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desiredspeed = 400.0f;
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break;
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case CLASS_SNIPER:
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desiredspeed = 300.0f;
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break;
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case CLASS_SOLDIER:
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desiredspeed = 240.0f;
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break;
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case CLASS_DEMO:
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desiredspeed = 280.0f;
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break;
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case CLASS_MEDIC:
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desiredspeed = 320.0f;
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break;
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case CLASS_HVYWEAPON:
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desiredspeed = 228.0f;
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break;
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case CLASS_PYRO:
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desiredspeed = 300.0f;
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break;
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case CLASS_SPY:
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desiredspeed = 300.0f;
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break;
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case CLASS_ENGINEER:
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desiredspeed = 300.0f;
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break;
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default:
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desiredspeed = 300.0f;
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}
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if (GetFlags() & FL_CROUCHING)
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desiredspeed /= 3;
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return desiredspeed;
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} |