/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #define PMOVE_AIRSTEPHEIGHT 0 #define PMOVE_STEPHEIGHT 18 #define PMOVE_FRICTION 4 #define PMOVE_EDGEFRICTION 1 #define PMOVE_STOPSPEED 100 #define PMOVE_GRAVITY 800 #define PMOVE_AIRACCELERATE 10 #define PMOVE_WATERACCELERATE 10 #define PMOVE_ACCELERATE 10 #define PMOVE_MAXSPEED 320 #define PMOVE_STEP_WALKSPEED 135 #define PMOVE_STEP_RUNSPEED 220 #define PHY_VIEWPOS [0,0,28] #define PHY_VIEWPOS_CROUCHED [0,0,12] void player::Physics_Jump(void) { if (waterlevel >= 2) { if (watertype == CONTENT_WATER) { velocity[2] = 100; } else if (watertype == CONTENT_SLIME) { velocity[2] = 80; } else { velocity[2] = 50; } } else { if (flags & FL_ONGROUND) { #ifdef SERVER Sound_Play(this, CHAN_VOICE, "player_tfc.jump"); #endif velocity[2] += 265; } } } float player::Physics_MaxSpeed(void) { float desiredspeed = 300.0f; /* values courtesy of https://wiki.teamfortress.com/ */ switch (classtype) { case CLASS_SCOUT: desiredspeed = 400.0f; break; case CLASS_SNIPER: desiredspeed = 300.0f; break; case CLASS_SOLDIER: desiredspeed = 240.0f; break; case CLASS_DEMO: desiredspeed = 280.0f; break; case CLASS_MEDIC: desiredspeed = 320.0f; break; case CLASS_HVYWEAPON: desiredspeed = 228.0f; break; case CLASS_PYRO: desiredspeed = 300.0f; break; case CLASS_SPY: desiredspeed = 300.0f; break; case CLASS_ENGINEER: desiredspeed = 300.0f; break; default: desiredspeed = 300.0f; } if (GetFlags() & FL_CROUCHING) desiredspeed /= 3; return desiredspeed; }