Marco Cawthorne
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ddaf0f533a
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Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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2022-07-16 15:08:28 -07:00 |
Marco Cawthorne
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cc9868b27b
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item_healthkit: basic implementation
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2022-07-10 15:54:25 -07:00 |
Marco Cawthorne
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49f9eec643
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item_armor: Initial implementation. Gives armor points and metal (to engineers)
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2022-07-10 14:18:43 -07:00 |
Marco Cawthorne
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d375315027
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info_areadef: Add primitive entity.
dispenser: add Death() method
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2022-07-10 11:24:40 -07:00 |
Marco Cawthorne
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1dce4e12b1
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Add func_nobuild, func_nogrenades.
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2022-07-10 09:06:53 -07:00 |
Marco Cawthorne
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fad9e10a95
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Added some primitive building commands for the engineer...
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2022-07-09 21:51:31 -07:00 |
Marco Cawthorne
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dcca77320e
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Remove usage of GS_RENDERFX
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2022-07-07 09:11:19 -07:00 |
Marco Cawthorne
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dedc13e178
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Update copyright information
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2022-03-13 16:56:32 -07:00 |
Marco Cawthorne
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2bcea26be7
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:25:00 -08:00 |
Marco Cawthorne
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399d33a701
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Add stub functions for the Vox sentence functions, which have been
taken out of upstream Nuclide.
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2021-10-20 01:21:23 +02:00 |
Marco Cawthorne
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a0a65b9843
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Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
working functionally. A lot is still missing however. Especially visual
fluff.
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2021-05-25 08:32:11 +02:00 |
Marco Cawthorne
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3af0b7247d
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Use Base its damage.qc instead of FreeHL its.
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2021-05-10 11:37:01 +02:00 |
Marco Cawthorne
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c227b5e717
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-13 15:33:13 +01:00 |
Marco Cawthorne
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67487d30cb
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 12:08:54 +01:00 |