Marco Cawthorne
7fc6f85cbc
item_tfgoal: add RFX_GLOWSHELL rendering mode
2022-07-10 17:21:35 -07:00
Marco Cawthorne
49f9eec643
item_armor: Initial implementation. Gives armor points and metal (to engineers)
2022-07-10 14:18:43 -07:00
Marco Cawthorne
e78ae3cf86
item_tfgoal: proper drop & return code, add support for 'pausetime', 'noise3' and 'noise4' spawn keys
2022-07-10 13:07:35 -07:00
Marco Cawthorne
5a0f20f86f
item_tfgoal: add QUAKED comment documenting implemented behaviour
2022-07-10 07:42:36 -07:00
Marco Cawthorne
fa69bd0d83
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
2022-05-10 14:59:40 -07:00
Marco Cawthorne
dedc13e178
Update copyright information
2022-03-13 16:56:32 -07:00
Marco Cawthorne
6035e11627
Use GetSpawnX() methods instead of peeking into some attribute that
...
may change.
2021-09-16 18:43:50 +02:00
Marco Cawthorne
b7dab86f17
Server: Gone over info_tfgoal and item_tfgoal's speak and broadcast
...
code. It gets really confusing as to why non-owner messages get played
on 2fort but I think those are just fallback cases. This is very much
undocumented territory we're entering here.
2021-05-25 10:28:09 +02:00
Marco Cawthorne
a0a65b9843
Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
...
working functionally. A lot is still missing however. Especially visual
fluff.
2021-05-25 08:32:11 +02:00
Marco Cawthorne
67487d30cb
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 12:08:54 +01:00