i_t_g: Hide the brush model upon spawning.

This commit is contained in:
Marco Cawthorne 2023-01-18 21:05:22 -08:00
parent c9869626cc
commit c12743cfc9
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
1 changed files with 4 additions and 3 deletions

View File

@ -261,10 +261,10 @@ info_tfgoal::Touch(entity eToucher)
void
info_tfgoal::Respawn(void)
{
solid = SOLID_TRIGGER;
movetype = MOVETYPE_NONE;
SetSolid(SOLID_TRIGGER);
SetMovetype(MOVETYPE_NONE);
SetModel(GetSpawnModel());
setsize(this, VEC_HULL_MIN, VEC_HULL_MAX);
SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
SetOrigin(GetSpawnOrigin());
}
@ -419,6 +419,7 @@ i_t_g::Respawn(void)
SetMovetype(MOVETYPE_NONE);
SetModel(GetSpawnModel());
SetOrigin(GetSpawnOrigin());
Hide();
}
void