WEAPON_KNIFE: Basic implementation
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@ -14,9 +14,22 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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*/
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enum
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{
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KNIFE_IDLE,
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KNIFE_IDLE2,
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KNIFE_SLASH,
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KNIFE_STAB,
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KNIFE_DRAW,
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KNIFE_HOLSTER
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};
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void
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void
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w_knife_precache(void)
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w_knife_precache(void)
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{
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{
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Sound_Precache("weapon_crowbar.hit");
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Sound_Precache("weapon_crowbar.miss");
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Sound_Precache("weapon_crowbar.hitbody");
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precache_model("models/v_tfc_knife.mdl");
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precache_model("models/v_tfc_knife.mdl");
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precache_model("models/w_knife.mdl");
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precache_model("models/w_knife.mdl");
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precache_model("models/p_knife.mdl");
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precache_model("models/p_knife.mdl");
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@ -51,7 +64,70 @@ void
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w_knife_draw(player pl)
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w_knife_draw(player pl)
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{
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{
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Weapons_SetModel("models/v_tfc_knife.mdl");
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Weapons_SetModel("models/v_tfc_knife.mdl");
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Weapons_ViewAnimation(pl, 0);
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Weapons_ViewAnimation(pl, KNIFE_DRAW);
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}
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void
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w_knife_holster(player pl)
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{
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Weapons_ViewAnimation(pl, KNIFE_HOLSTER);
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}
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void
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w_knife_primary(player pl)
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{
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int anim = 0;
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vector src;
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if (pl.w_attack_next) {
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return;
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}
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Weapons_MakeVectors(pl);
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src = pl.origin + pl.view_ofs;
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/* make sure we can gib corpses */
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int oldhitcontents = self.hitcontentsmaski;
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self.hitcontentsmaski = CONTENTBITS_POINTSOLID | CONTENTBIT_CORPSE;
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traceline(src, src + (v_forward * 32), FALSE, pl);
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self.hitcontentsmaski = oldhitcontents;
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pl.w_attack_next = 0.4f;
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pl.w_idle_next = 2.5f;
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Weapons_ViewAnimation(pl, KNIFE_SLASH);
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if (self.flags & FL_CROUCHING)
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Animation_PlayerTop(pl, ANIM_CR_SHOOTCROWBAR, 0.41f);
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else
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Animation_PlayerTop(pl, ANIM_SHOOTCROWBAR, 0.5f);
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#ifdef SERVER
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Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.miss");
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if (trace_fraction >= 1.0) {
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return;
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}
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/* don't bother with decals, we got squibs */
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if (trace_ent.iBleeds) {
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FX_Blood(trace_endpos, [1,0,0]);
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} else {
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FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
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}
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// TODO
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// Backstab detection
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if (trace_ent.takedamage) {
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Damage_Apply(trace_ent, pl, Skill_GetValue("plr_crowbar", 10), WEAPON_CROWBAR, DMG_BLUNT);
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if (trace_ent.iBleeds) {
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Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hitbody");
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}
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} else {
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Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hit");
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}
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#endif
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}
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}
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float
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float
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@ -97,8 +173,8 @@ weapon_t w_knife =
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.slot = 0,
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.slot = 0,
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.slot_pos = 2,
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.slot_pos = 2,
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.draw = w_knife_draw,
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.draw = w_knife_draw,
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.holster = __NULL__,
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.holster = w_knife_holster,
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.primary = __NULL__,
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.primary = w_knife_primary,
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.secondary = __NULL__,
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.secondary = __NULL__,
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.reload = __NULL__,
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.reload = __NULL__,
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.release = __NULL__,
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.release = __NULL__,
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