tfc/src/server/info_player_teamspawn.qc

53 lines
1.4 KiB
Plaintext
Raw Normal View History

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class info_player_teamspawn:CBaseTrigger
{
void(void) info_player_teamspawn;
};
void
info_player_teamspawn::info_player_teamspawn(void)
{
int team = 1;
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
case "team_no":
team = stoi(argv(i+1));
break;
default:
break;
}
}
switch (team) {
case 1:
classname = "info_teamspawn_blue";
break;
case 2:
classname = "info_teamspawn_red";
break;
case 3:
classname = "info_teamspawn_yellow";
break;
case 4:
classname = "info_teamspawn_green";
break;
}
}
CLASSEXPORT(i_p_t, info_player_teamspawn)