scihunt/zpak001.pk3dir/sound/weapons_scihunt.sndshd

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weapon_cannon.shoot
{
sample cannon/fire.wav
}
weapon_chainsaw.attack
{
sample sh/chainsaw_idle2.wav
}
weapon_chainsaw.draw
{
sample sh/chainsaw_pullout.wav
}
weapon_chainsaw.hit
{
sample sh/chainsaw_cutinto.wav
shakes 0.5
}
weapon_chainsaw.hitflesh
{
sample sh/chainsaw_cutintoflesh.wav
shakes 0.5
}
weapon_chainsaw.idle
{
sample sh/chainsaw_idle.wav
}
weapon_chainsaw.startup
{
sample sh/chainsaw_startup.wav
}
weapon_hammer.hit
{
sample sh/ham_hitw.wav
}
weapon_hammer.hitflesh
{
sample sh/ham_hitbod1.wav
sample sh/ham_hitbod2.wav
sample sh/ham_hitbod3.wav
}
weapon_hammer.miss
{
sample sh/ham_swing.wav
}