weapon_cannon.shoot { sample cannon/fire.wav } weapon_chainsaw.attack { sample sh/chainsaw_idle2.wav } weapon_chainsaw.draw { sample sh/chainsaw_pullout.wav } weapon_chainsaw.hit { sample sh/chainsaw_cutinto.wav shakes 0.5 } weapon_chainsaw.hitflesh { sample sh/chainsaw_cutintoflesh.wav shakes 0.5 } weapon_chainsaw.idle { sample sh/chainsaw_idle.wav } weapon_chainsaw.startup { sample sh/chainsaw_startup.wav } weapon_hammer.hit { sample sh/ham_hitw.wav } weapon_hammer.hitflesh { sample sh/ham_hitbod1.wav sample sh/ham_hitbod2.wav sample sh/ham_hitbod3.wav } weapon_hammer.miss { sample sh/ham_swing.wav }