Xylemon
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737e5664d4
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Implement sh_hchorror
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2023-04-26 22:49:07 -07:00 |
Marco Cawthorne
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42555d426d
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Rebased against the latest Nuclide commit.
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2022-03-15 19:33:41 -07:00 |
Marco Cawthorne
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f8fae52db8
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Update copyright information
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2022-03-13 16:55:48 -07:00 |
Marco Cawthorne
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9c735df0b6
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weapon_cannon: fix reload animation hiccup
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2021-09-12 10:48:51 +02:00 |
Marco Cawthorne
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227f9ad13b
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Shared: Inherit weapon_common and input from Nuclide's base game.
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2021-05-10 08:19:33 +02:00 |
Marco Cawthorne
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629a9c55aa
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Weapons: Add player model animations for the hammer, shotgun and change the aim animation for the chainsaw to be that of the Egon
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2021-04-10 23:14:28 +02:00 |
Marco Cawthorne
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440e4d7269
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Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
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2021-03-31 13:44:29 +02:00 |
Marco Cawthorne
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1d832d131e
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Merged Xylemon's diff that changes hard-coded sounds to sound shaders!
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2021-03-13 03:08:24 +01:00 |
Marco Cawthorne
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a3ef032823
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:11:06 +01:00 |