Marco Cawthorne
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1f584ac635
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Rebuild against FreeHL Develop
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2023-07-27 23:27:57 -07:00 |
Xylemon
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181090b701
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Insanity is now fully reimplemented
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2023-04-23 04:05:45 -07:00 |
Marco Cawthorne
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536890e013
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Remove base/src dependency and use valve/src's versions instead.
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2023-02-12 12:59:49 -08:00 |
Marco Cawthorne
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c27cd4ccc0
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Removal of Game_Input which has been made obsolete.
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2023-01-11 17:45:59 -08:00 |
Marco Cawthorne
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f0c13b1a41
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Get rid of some old pmove code.
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2022-07-14 21:27:19 -07:00 |
Marco Cawthorne
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a005f5b45a
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Client: Enable the damage/item notifications from Half-Life. Use the new corpse stuff.
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2021-12-17 18:24:04 -08:00 |
Marco Cawthorne
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ac5e2a1b72
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Update include.src against valve/src
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2021-08-29 17:46:47 +02:00 |
Marco Cawthorne
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227f9ad13b
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Shared: Inherit weapon_common and input from Nuclide's base game.
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2021-05-10 08:19:33 +02:00 |
Marco Cawthorne
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ae04a19908
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Put the player animation code in line with upstream FreeHL
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2021-04-10 10:26:59 +02:00 |
Marco Cawthorne
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13eb9618f9
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-09 11:55:18 +01:00 |
Marco Cawthorne
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a3ef032823
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:11:06 +01:00 |