Remove references to client/player.qc

This commit is contained in:
Marco Cawthorne 2022-11-30 14:31:55 -08:00
parent 1388bc53f5
commit 48a9740067
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
3 changed files with 33 additions and 39 deletions

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@ -23,7 +23,6 @@
draw.qc draw.qc
../../../valve/src/client/init.qc ../../../valve/src/client/init.qc
../../../valve/src/client/flashlight.qc ../../../valve/src/client/flashlight.qc
../../../valve/src/client/player.qc
../../../valve/src/client/entities.qc ../../../valve/src/client/entities.qc
cmds.qc cmds.qc
../../../valve/src/client/game_event.qc ../../../valve/src/client/game_event.qc

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@ -14,8 +14,6 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/ */
#include "../../../src/server/gamerules.h"
class HLGameRules:CGameRules class HLGameRules:CGameRules
{ {
int m_iScientistsAlive; int m_iScientistsAlive;

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@ -30,47 +30,44 @@ enumflags
class player:NSClientPlayer class player:NSClientPlayer
{ {
/* Weapon specific */ /* Weapon specific */
PREDICTED_INT(glock_mag); PREDICTED_INT(glock_mag)
PREDICTED_INT(mp5_mag); PREDICTED_INT(mp5_mag)
PREDICTED_INT(python_mag); PREDICTED_INT(python_mag)
PREDICTED_INT(shotgun_mag); PREDICTED_INT(shotgun_mag)
PREDICTED_INT(crossbow_mag); PREDICTED_INT(crossbow_mag)
PREDICTED_INT(rpg_mag); PREDICTED_INT(rpg_mag)
PREDICTED_INT(satchel_chg); PREDICTED_INT(satchel_chg)
PREDICTED_INT(cannon_mag); PREDICTED_INT(cannon_mag)
PREDICTED_INT(ammo_9mm); PREDICTED_INT(ammo_9mm)
PREDICTED_INT(ammo_357); PREDICTED_INT(ammo_357)
PREDICTED_INT(ammo_buckshot); PREDICTED_INT(ammo_buckshot)
PREDICTED_INT(ammo_bolt); PREDICTED_INT(ammo_bolt)
PREDICTED_INT(ammo_rocket); PREDICTED_INT(ammo_rocket)
PREDICTED_INT(ammo_uranium); PREDICTED_INT(ammo_uranium)
PREDICTED_INT(ammo_handgrenade); PREDICTED_INT(ammo_handgrenade)
PREDICTED_INT(ammo_satchel); PREDICTED_INT(ammo_satchel)
PREDICTED_INT(ammo_tripmine); PREDICTED_INT(ammo_tripmine)
PREDICTED_INT(ammo_snark); PREDICTED_INT(ammo_snark)
PREDICTED_INT(ammo_hornet); PREDICTED_INT(ammo_hornet)
PREDICTED_INT(ammo_m203_grenade); PREDICTED_INT(ammo_m203_grenade)
PREDICTED_INT(ammo_shotgun_state); PREDICTED_INT(ammo_shotgun_state)
PREDICTED_INT(ammo_gauss_state); PREDICTED_INT(ammo_gauss_state)
PREDICTED_INT(ammo_gauss_volume); PREDICTED_INT(ammo_gauss_volume)
PREDICTED_INT(ammo_egon_state); PREDICTED_INT(ammo_egon_state)
PREDICTED_INT(ammo_rpg_state); PREDICTED_INT(ammo_rpg_state)
PREDICTED_INT(mode_tempstate); PREDICTED_INT(mode_tempstate)
PREDICTED_INT(ammo_chainsaw_state); PREDICTED_INT(ammo_chainsaw_state)
PREDICTED_INT(ammo_hammer_state); PREDICTED_INT(ammo_hammer_state)
PREDICTED_FLOAT(anim_top); PREDICTED_FLOAT(anim_top)
PREDICTED_FLOAT(anim_top_time); PREDICTED_FLOAT(anim_top_time)
PREDICTED_FLOAT(anim_top_delay); PREDICTED_FLOAT(anim_top_delay)
PREDICTED_FLOAT(anim_bottom); PREDICTED_FLOAT(anim_bottom)
PREDICTED_FLOAT(anim_bottom_time); PREDICTED_FLOAT(anim_bottom_time)
#ifdef CLIENT #ifdef CLIENT
virtual void(void) draw;
virtual float() predraw;
virtual void(void) postdraw;
virtual void(float,float) ReceiveEntity; virtual void(float,float) ReceiveEntity;
virtual void(void) PredictPreFrame; virtual void(void) PredictPreFrame;
virtual void(void) PredictPostFrame; virtual void(void) PredictPostFrame;