333 lines
6.7 KiB
Plaintext
333 lines
6.7 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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FISTS_IDLE, // 2.0f
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FISTS_FIDGET1, // 3.0f
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FISTS_FIDGET2, // 2.333333f
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FISTS_RIGHT, // 0.419355f
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FISTS_LEFT, // 0.419355f
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FISTS_DOUBLE, // 0.739130f
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FISTS_DRAW, // 1.4f
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FISTS_HOLSTER, // 0.7f
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KNIFE_DRAW, // 0.75f
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KNIFE_HOLSTER, // 0.75f
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KNIFE_IDLE, // 2.0f
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KNIFE_FIDGET, // 2.0f
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KNIFE_ATTACK1, // 0.789474f
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KNIFE_ATTACK2, // 0.421053f
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HANDS_PUSHBUTTON, // 8.0f
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};
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enum
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{
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HS_KNIFE,
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HS_KNIFE_TO_FISTS,
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HS_FISTS,
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HS_FISTS_TO_KNIFE
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};
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void
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w_fists_updateammo(player pl)
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{
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#ifdef SERVER
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Weapons_UpdateAmmo(pl, -1, -1, pl.fist_mode);
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#endif
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}
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void
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w_fists_draw(player pl)
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{
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pl.menu_active = 0;
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Weapons_SetModel("models/v_hands.mdl");
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if (pl.fist_mode == HS_KNIFE) {
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#ifdef SERVER
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Sound_Play(pl, CHAN_WEAPON, "weapon_fists.knifedraw");
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#endif
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Weapons_ViewAnimation(pl, KNIFE_DRAW);
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Weapons_SetGeomset("geomset 1 2\n");
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pl.w_attack_next = 0.75f;
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pl.w_idle_next = pl.w_attack_next;
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} else if (pl.fist_mode == HS_FISTS) {
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Weapons_ViewAnimation(pl, FISTS_DRAW);
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Weapons_SetGeomset("geomset 1 1\n");
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pl.fist_mode = HS_FISTS;
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pl.w_attack_next = 1.4f;
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pl.w_idle_next = pl.w_attack_next;
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}
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}
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void
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w_fists_holster(player pl)
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{
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Weapons_ViewAnimation(pl, KNIFE_HOLSTER);
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}
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void
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w_fists_release(player pl)
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{
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int r;
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if (pl.w_idle_next) {
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return;
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}
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if (pl.fist_mode == HS_FISTS_TO_KNIFE) {
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#ifdef SERVER
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Sound_Play(pl, CHAN_WEAPON, "weapon_fists.knifedraw");
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#endif
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Weapons_ViewAnimation(pl, KNIFE_DRAW);
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Weapons_SetGeomset("geomset 1 2\n");
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pl.fist_mode = HS_KNIFE;
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pl.w_attack_next = 0.75f;
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pl.w_idle_next = pl.w_attack_next;
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return;
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} else if (pl.fist_mode == HS_KNIFE_TO_FISTS) {
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Weapons_ViewAnimation(pl, FISTS_DRAW);
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Weapons_SetGeomset("geomset 1 1\n");
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pl.fist_mode = HS_FISTS;
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pl.w_attack_next = 1.4f;
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pl.w_idle_next = pl.w_attack_next;
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return;
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}
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if (pl.fist_mode == HS_KNIFE) {
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r = (float)input_sequence % 5;
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switch (r) {
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case 0:
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case 1:
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case 2:
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case 3:
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Weapons_ViewAnimation(pl, KNIFE_IDLE);
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pl.w_idle_next = 10.0f;
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break;
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default:
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Weapons_ViewAnimation(pl, KNIFE_FIDGET);
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pl.w_idle_next = 2.0f;
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}
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} else {
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r = (float)input_sequence % 5;
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switch (r) {
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case 0:
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case 1:
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case 2:
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Weapons_ViewAnimation(pl, FISTS_IDLE);
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pl.w_idle_next = 10.0f;
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break;
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case 3:
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Weapons_ViewAnimation(pl, FISTS_FIDGET1);
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pl.w_idle_next = 3.0f;
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break;
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default:
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Weapons_ViewAnimation(pl, FISTS_FIDGET2);
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pl.w_idle_next = 2.333333f;
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}
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}
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}
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void
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w_fists_primary(player pl)
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{
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vector src;
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int finalDamage = 0i;
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if (pl.w_attack_next) {
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return;
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}
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Weapons_MakeVectors(pl);
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src = pl.origin + pl.view_ofs;
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#ifdef SERVER
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/* make sure we can gib corpses */
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int oldhitcontents = pl.hitcontentsmaski;
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pl.hitcontentsmaski = CONTENTBITS_POINTSOLID | CONTENTBIT_CORPSE;
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traceline(src, src + (v_forward * 32), FALSE, pl);
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pl.hitcontentsmaski = oldhitcontents;
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#endif
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pl.a_ammo1 = 1 - pl.a_ammo1;
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if (pl.fist_mode == HS_KNIFE) {
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#ifdef SERVER
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Sound_Play(pl, 8, "weapon_fists.missknife");
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#endif
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if (pl.a_ammo1 == 1) {
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Weapons_ViewAnimation(pl, KNIFE_ATTACK1);
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} else {
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Weapons_ViewAnimation(pl, KNIFE_ATTACK2);
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}
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#ifdef SERVER
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finalDamage = (int)Skill_GetValue("knife1_d", 25);
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#endif
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pl.w_attack_next = 0.5f;
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} else {
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if (pl.a_ammo1 == 1) {
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Weapons_ViewAnimation(pl, FISTS_RIGHT);
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#ifdef SERVER
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Sound_Play(pl, CHAN_WEAPON, "weapon_fists.hitright");
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#endif
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} else {
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Weapons_ViewAnimation(pl, FISTS_LEFT);
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#ifdef SERVER
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Sound_Play(pl, CHAN_WEAPON, "weapon_fists.hitleft");
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#endif
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}
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#ifdef SERVER
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finalDamage = (int)Skill_GetValue("twohandpunch_d", 10);
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#endif
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pl.w_attack_next = 0.25f;
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}
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pl.w_idle_next = pl.w_attack_next;
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#ifdef SERVER
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if (trace_fraction >= 1.0) {
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return;
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}
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/* don't bother with decals, we got squibs */
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if (trace_ent.iBleeds) {
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FX_Blood(trace_endpos, [1,0,0]);
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}
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if (trace_ent.takedamage) {
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Damage_Apply(trace_ent, pl, finalDamage, WEAPON_FISTS, DMG_BLUNT);
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} else {
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DecalGroups_Place("Impact.Shot", trace_endpos + (v_forward * -2));
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}
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#endif
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}
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void
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w_fists_secondary(player pl)
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{
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if (pl.w_attack_next) {
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w_fists_release(pl);
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return;
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}
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if (pl.fist_mode == HS_KNIFE) {
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Weapons_ViewAnimation(pl, KNIFE_HOLSTER);
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pl.fist_mode = HS_KNIFE_TO_FISTS;
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pl.w_attack_next = 0.75f;
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pl.w_idle_next = pl.w_attack_next;
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} else if (pl.fist_mode == HS_FISTS) {
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Weapons_ViewAnimation(pl, FISTS_HOLSTER);
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pl.fist_mode = HS_FISTS_TO_KNIFE;
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pl.w_attack_next = 0.7f;
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pl.w_idle_next = pl.w_attack_next;
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}
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}
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string
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w_fists_wmodel(void)
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{
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return "";
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}
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string
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w_fists_pmodel(player pl)
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{
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/* if (pl.fist_mode == HS_KNIFE) {
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return "";
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} else {
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return "";
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}*/
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return "";
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}
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string
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w_fists_deathmsg(void)
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{
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return "%s killed %s with his knife.";
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}
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float
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w_fists_aimanim(player pl)
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{
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return (0);
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}
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int
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w_fists_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (pl.ammo_minigun < 100) {
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pl.ammo_minigun = bound(0, pl.ammo_minigun + 30, 100);
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} else {
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return (0);
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}
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#endif
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return (1);
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}
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void
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w_fists_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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drawpic(
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pos,
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"gfx/vgui/640_weapon_fists0.tga",
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[170,43],
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[1,1,1],
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a,
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DRAWFLAG_NORMAL
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);
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#endif
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}
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void
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w_fists_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_fists.knifedraw");
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Sound_Precache("weapon_fists.hitleft");
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Sound_Precache("weapon_fists.hitright");
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Sound_Precache("weapon_fists.missknife");
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#endif
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precache_model("models/v_hands.mdl");
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}
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weapon_t w_fists =
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{
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.name = "fists",
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.id = ITEM_FISTS,
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.weight = WEIGHT_FISTS,
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.slot = 0,
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.slot_pos = 0,
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.draw = w_fists_draw,
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.holster = w_fists_holster,
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.primary = w_fists_primary,
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.secondary = w_fists_secondary,
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.reload = __NULL__,
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.release = w_fists_release,
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.postdraw = __NULL__,
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.precache = w_fists_precache,
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.pickup = __NULL__,
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.updateammo = w_fists_updateammo,
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.wmodel = __NULL__,
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.pmodel = __NULL__,
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.deathmsg = w_fists_deathmsg,
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.aimanim = w_fists_aimanim,
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.type = gunman_wpntype_close,
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.hudpic = w_fists_hudpic
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}; |