Commit Graph

9 Commits

Author SHA1 Message Date
Marco Cawthorne c1457896fd
entity_digitgod: Initial implementation. With Source like I/O for debugging.
WEAPON_FISTS: make them work again.
WEAPON_SHOTGUN/WEAPON_MACHINEGUN: Spawn decals upon bullet impact.
2024-03-02 00:47:42 -08:00
Marco Cawthorne 205e8055e0
Move all decore_ entities into entityDef. Fix a few monster mistakes within their entityDef and add the various alliances. 2023-10-04 07:58:02 -07:00
Marco Cawthorne af64d7f598
Big commit with new stubbed out decore and monster ents, as well as really old weapon fixes I forgot to commit. 2022-07-22 16:49:54 -07:00
Marco Cawthorne 5ad48e5917
Rebased against the latest Nuclide commit. 2022-03-15 19:34:43 -07:00
Marco Cawthorne 92ac106b5d
Update copyright information
Remove pmodel attributes from the player class.
Fix shotgun and DML menu. Add fix for the gauss-pistol triggering a client-side fire upon closing the menu.
2022-03-13 16:58:38 -07:00
Marco Cawthorne 1ee8be9c9f
WEAPON_GAUSSPISTOL: Get some more work done towards this weapon.
WEAPON_MINIGUN: Ditto
Fix up the crosshair loading and some other misc work...
2022-02-01 23:09:24 -08:00
Marco Cawthorne b8720224ad Support for .colormap on players. 2021-05-20 16:05:00 +02:00
Marco Cawthorne 22a1a70394 Shared: Inherit weapon_common from Nuclide's base game. Optimise prediction
attribute code with macros.
2021-05-10 08:17:32 +02:00
Marco Cawthorne a791238321 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:27:31 +01:00