rewolf/src/shared/weapons.h

61 lines
1.5 KiB
C

/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* Weapon Indices for the weapon table */
enum
{
WEAPON_NONE,
WEAPON_FISTS, // 0
WEAPON_AICORE,
WEAPON_GAUSSPISTOL, // 1
WEAPON_SHOTGUN, // 2
WEAPON_MINIGUN, // 2
WEAPON_BEAMGUN, // 3
WEAPON_DML, // 3
WEAPON_GRENADE,
WEAPON_CHEMICALGUN
};
/* weight table... I just guessed this was a good compromise */
enum
{
WEIGHT_AICORE,
WEIGHT_NONE,
WEIGHT_FISTS,
WEIGHT_GRENADE,
WEIGHT_GAUSSPISTOL,
WEIGHT_DML,
WEIGHT_SHOTGUN,
WEIGHT_MINIGUN,
WEIGHT_BEAMGUN,
WEIGHT_CHEMICALGUN
};
weapontype_t gunman_wpntype_ranged(player pl)
{
return WPNTYPE_RANGED;
}
weapontype_t gunman_wpntype_close(player pl)
{
return WPNTYPE_CLOSE;
}
weapontype_t gunman_wpntype_throw(player pl)
{
return WPNTYPE_THROW;
}