Marco Cawthorne
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c1457896fd
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entity_digitgod: Initial implementation. With Source like I/O for debugging.
WEAPON_FISTS: make them work again.
WEAPON_SHOTGUN/WEAPON_MACHINEGUN: Spawn decals upon bullet impact.
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2024-03-02 00:47:42 -08:00 |
Marco Cawthorne
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211d4a6c33
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entity_spritegod: start off by default.
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2023-10-04 15:28:00 -07:00 |
Marco Cawthorne
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205e8055e0
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Move all decore_ entities into entityDef. Fix a few monster mistakes within their entityDef and add the various alliances.
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2023-10-04 07:58:02 -07:00 |
Marco Cawthorne
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df673ced42
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Change Trigger() methods to use triggermode_t
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2022-12-22 16:11:46 -08:00 |
Marco Cawthorne
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c1e464d218
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Add QUAKED comments for entity_spritefod and sphere_explosion. These entities aren't well documented so Xylemon will have to cook up some more test maps.
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2022-07-23 09:03:08 -07:00 |
Marco Cawthorne
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faa56ea148
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env_spritegod: initial implementation.
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2022-07-21 18:44:31 -07:00 |