env_spritegod: initial implementation.

This commit is contained in:
Marco Cawthorne 2022-07-21 18:44:31 -07:00
parent b1943df57a
commit faa56ea148
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
2 changed files with 158 additions and 0 deletions

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@ -0,0 +1,156 @@
/*
* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class
entity_spritegod:NSPointTrigger
{
string m_strSprite;
int m_iNoise;
float m_flSpeed;
bool m_bState;
int m_iCount;
float m_iFrequency;
vector m_vecDirection;
string m_strTargetEnt;
void(void) entity_spritegod;
virtual void(string, string) SpawnKey;
virtual void(void) Respawn;
virtual void(void) EmitSprite;
virtual void(entity, int) Trigger;
virtual void(void) StartTimer;
virtual void(void) Spawned;
};
void
entity_spritegod::StartTimer(void)
{
nextthink = time + (m_iFrequency / 100);
}
void
entity_spritegod::Trigger(entity eAct, int iState)
{
switch (iState) {
case TRIG_OFF:
m_iValue = 0;
break;
case TRIG_ON:
m_iValue = 1;
break;
case TRIG_TOGGLE:
m_iValue = 1 - m_iValue;
break;
}
if (m_iValue)
StartTimer();
}
void
entity_spritegod:: EmitSprite(void)
{
for (int i = 0; i < m_iCount; i++) {
env_sprite new = spawn(env_sprite);
new.SetOrigin(GetOrigin());
new.SetModel(m_strSprite);
new.SetMovetype(MOVETYPE_NOCLIP);
/* I have no idea what I'm doing, seems to be an offset? wtf? */
makevectors(vectoangles(origin - (origin + m_vecDirection)));
new.SetVelocity(v_forward * m_flSpeed);
new.think = Util_Destroy;
new.nextthink = time + 1.0f;
}
if (m_iValue)
StartTimer();
}
void
entity_spritegod::Respawn(void)
{
SetSize([0,0,0], [0,0,0]);
SetOrigin(GetSpawnOrigin());
think = EmitSprite;
if (m_bState == true)
m_iValue = 1;
if (m_iValue)
StartTimer();
}
void
entity_spritegod::Spawned(void)
{
super::Spawned();
precache_model(m_strSprite);
}
void
entity_spritegod::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "spritename":
m_strSprite = strValue;
break;
case "spritenoise":
m_iNoise = stoi(strValue); /* I have no idea what this does */
break;
case "spritespeed":
m_flSpeed = stof(strValue);
break;
case "spritestartstate":
m_bState = stof(strValue);
break;
case "spritecount":
m_iCount = stoi(strValue);
break;
case "spritefreq":
m_iFrequency = stof(strValue);
break;
case "spritex":
m_vecDirection[0] = stof(strValue);
break;
case "spritey":
m_vecDirection[1] = stof(strValue);
break;
case "spritez":
m_vecDirection[2] = stof(strValue);
break;
case "targetent":
m_strTargetEnt = strValue;
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
entity_spritegod::entity_spritegod(void)
{
m_strSprite = __NULL__;
m_iNoise = 50;
m_flSpeed = 100;
m_bState = true;
m_iCount = 1;
m_iFrequency = 5;
m_vecDirection = [0,0,0];
m_strTargetEnt = __NULL__;
}

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@ -27,6 +27,8 @@ monster_human_gunman.qc
monster_human_unarmed.qc
monster_trainingbot.qc
entity_spritegod.qc
../../../valve/src/server/player.qc
../../../valve/src/server/spectator.qc