Marco Cawthorne
c1457896fd
entity_digitgod: Initial implementation. With Source like I/O for debugging.
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WEAPON_FISTS: make them work again.
WEAPON_SHOTGUN/WEAPON_MACHINEGUN: Spawn decals upon bullet impact.
2024-03-02 00:47:42 -08:00
Marco Cawthorne
c8921b3f09
Skill files now match new conventions, add scripts/bots.txt
2024-02-23 14:05:11 -08:00
Marco Cawthorne
a3a915aa18
Remove "bot_add" command.
2024-01-26 19:29:40 -08:00
Marco Cawthorne
211d4a6c33
entity_spritegod: start off by default.
2023-10-04 15:28:00 -07:00
Marco Cawthorne
205e8055e0
Move all decore_ entities into entityDef. Fix a few monster mistakes within their entityDef and add the various alliances.
2023-10-04 07:58:02 -07:00
Xylemon
5cb23a8527
All NPCs are now converted to def, very WIP
2023-10-02 23:04:51 -07:00
Marco Cawthorne
6067c7eef8
Rebuild against FreeHL Develop
2023-07-27 23:27:23 -07:00
Marco Cawthorne
37d401bcee
HLMultiplayeRules: implement PlayerRequestRespawn method
2023-02-12 12:57:36 -08:00
Marco Cawthorne
f313017c74
Remove base/src dependency and use valve/src's versions instead.
2023-02-12 12:57:14 -08:00
Marco Cawthorne
9f6a4bfbfa
Removal of Game_Input which has been made obsolete.
2023-01-11 17:45:01 -08:00
Marco Cawthorne
25315e3eb0
Remove obsolete includes.
2023-01-08 13:36:18 -08:00
Marco Cawthorne
df673ced42
Change Trigger() methods to use triggermode_t
2022-12-22 16:11:46 -08:00
Marco Cawthorne
526b0b2bbe
Set pragma target fte_5768
2022-08-22 23:26:02 -07:00
Marco Cawthorne
29d3404bb0
Add decore_labstuff, decore_sack and it'll apparently attach to monster_tube_embryo
2022-07-23 14:26:52 -07:00
Marco Cawthorne
c1e464d218
Add QUAKED comments for entity_spritefod and sphere_explosion. These entities aren't well documented so Xylemon will have to cook up some more test maps.
2022-07-23 09:03:08 -07:00
Marco Cawthorne
898bc490c5
decore_torchflame: animation added
2022-07-23 08:51:55 -07:00
Marco Cawthorne
9656d9dff7
decore_torch: will now spawn torchflame
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decore_cactus: update QUAKED comment
2022-07-22 17:38:17 -07:00
Marco Cawthorne
1bb4a00076
decore_cactus: now does dmg on StartTouch like it should
2022-07-22 16:59:11 -07:00
Marco Cawthorne
af64d7f598
Big commit with new stubbed out decore and monster ents, as well as really old weapon fixes I forgot to commit.
2022-07-22 16:49:54 -07:00
Marco Cawthorne
faa56ea148
env_spritegod: initial implementation.
2022-07-21 18:44:31 -07:00
Marco Cawthorne
b1943df57a
Cleanup: Some CGameRules methods are now of type 'bool'
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Remove rules.qc
2022-07-16 15:09:18 -07:00
Marco Cawthorne
3ab981e0f0
Use of sprite APIs for decore. Remove mention of GS_RENDERFX
2022-07-07 09:13:40 -07:00
Marco Cawthorne
413f913516
Adjust naming against upstream.
2022-05-11 12:51:21 -07:00
Marco Cawthorne
42a5bc99be
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
2022-05-10 15:00:25 -07:00
Marco Cawthorne
a8a9b33c4f
Implement IsMultiplayer() into HLGameRules class.
2022-05-01 17:03:18 -07:00
Marco Cawthorne
b3d5163148
Extend FX_GibHuman with a dir (euler) and force parameter.
2022-04-05 20:38:36 -07:00
Marco Cawthorne
92ac106b5d
Update copyright information
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Remove pmodel attributes from the player class.
Fix shotgun and DML menu. Add fix for the gauss-pistol triggering a client-side fire upon closing the menu.
2022-03-13 16:58:38 -07:00
Marco Cawthorne
1ee8be9c9f
WEAPON_GAUSSPISTOL: Get some more work done towards this weapon.
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WEAPON_MINIGUN: Ditto
Fix up the crosshair loading and some other misc work...
2022-02-01 23:09:24 -08:00
Marco Cawthorne
196282c16c
Remove inclusion of gs-entbase/server/defs.h
2022-01-20 16:24:46 -08:00
Marco Cawthorne
08da7aa5bd
Just inherit the Valve GameRules for MP now.
2021-08-01 11:22:24 +02:00
Marco Cawthorne
9931dac7c6
Add CheckRules() and the HLMultiplayerRules constructor. Maybe we should
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just inherit the whole file and #ifdef REWOLF out.
2021-08-01 11:10:03 +02:00
Marco Cawthorne
b8720224ad
Support for .colormap on players.
2021-05-20 16:05:00 +02:00
Marco Cawthorne
583de05468
Use PMove_SetSize() to get accurate bbox info.
2021-05-16 23:12:58 +02:00
Marco Cawthorne
b411bb3641
Use Base its damage.qc instead of FreeHL its.
2021-05-10 11:36:21 +02:00
Marco Cawthorne
22a1a70394
Shared: Inherit weapon_common from Nuclide's base game. Optimise prediction
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attribute code with macros.
2021-05-10 08:17:32 +02:00
Marco Cawthorne
7670300133
Simplify prediction code with the help from upstream SDK changes.
2021-05-08 17:46:37 +02:00
Marco Cawthorne
7d5c9e3e28
Apply the new animation attributes to our Rewolf player class
2021-05-07 13:34:31 +02:00
Marco Cawthorne
2db41d3072
Merge client/input.qc and server/input.qc into shared/input.qc
2021-03-09 12:09:32 +01:00
Marco Cawthorne
a791238321
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 11:27:31 +01:00