Commit Graph

39 Commits

Author SHA1 Message Date
Marco Cawthorne c1457896fd
entity_digitgod: Initial implementation. With Source like I/O for debugging.
WEAPON_FISTS: make them work again.
WEAPON_SHOTGUN/WEAPON_MACHINEGUN: Spawn decals upon bullet impact.
2024-03-02 00:47:42 -08:00
Marco Cawthorne c8921b3f09
Skill files now match new conventions, add scripts/bots.txt 2024-02-23 14:05:11 -08:00
Marco Cawthorne a3a915aa18
Remove "bot_add" command. 2024-01-26 19:29:40 -08:00
Marco Cawthorne 211d4a6c33
entity_spritegod: start off by default. 2023-10-04 15:28:00 -07:00
Marco Cawthorne 205e8055e0
Move all decore_ entities into entityDef. Fix a few monster mistakes within their entityDef and add the various alliances. 2023-10-04 07:58:02 -07:00
Xylemon 5cb23a8527 All NPCs are now converted to def, very WIP 2023-10-02 23:04:51 -07:00
Marco Cawthorne 6067c7eef8
Rebuild against FreeHL Develop 2023-07-27 23:27:23 -07:00
Marco Cawthorne 37d401bcee
HLMultiplayeRules: implement PlayerRequestRespawn method 2023-02-12 12:57:36 -08:00
Marco Cawthorne f313017c74
Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:57:14 -08:00
Marco Cawthorne 9f6a4bfbfa
Removal of Game_Input which has been made obsolete. 2023-01-11 17:45:01 -08:00
Marco Cawthorne 25315e3eb0
Remove obsolete includes. 2023-01-08 13:36:18 -08:00
Marco Cawthorne df673ced42
Change Trigger() methods to use triggermode_t 2022-12-22 16:11:46 -08:00
Marco Cawthorne 526b0b2bbe
Set pragma target fte_5768 2022-08-22 23:26:02 -07:00
Marco Cawthorne 29d3404bb0
Add decore_labstuff, decore_sack and it'll apparently attach to monster_tube_embryo 2022-07-23 14:26:52 -07:00
Marco Cawthorne c1e464d218
Add QUAKED comments for entity_spritefod and sphere_explosion. These entities aren't well documented so Xylemon will have to cook up some more test maps. 2022-07-23 09:03:08 -07:00
Marco Cawthorne 898bc490c5
decore_torchflame: animation added 2022-07-23 08:51:55 -07:00
Marco Cawthorne 9656d9dff7
decore_torch: will now spawn torchflame
decore_cactus: update QUAKED comment
2022-07-22 17:38:17 -07:00
Marco Cawthorne 1bb4a00076
decore_cactus: now does dmg on StartTouch like it should 2022-07-22 16:59:11 -07:00
Marco Cawthorne af64d7f598
Big commit with new stubbed out decore and monster ents, as well as really old weapon fixes I forgot to commit. 2022-07-22 16:49:54 -07:00
Marco Cawthorne faa56ea148
env_spritegod: initial implementation. 2022-07-21 18:44:31 -07:00
Marco Cawthorne b1943df57a
Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
2022-07-16 15:09:18 -07:00
Marco Cawthorne 3ab981e0f0
Use of sprite APIs for decore. Remove mention of GS_RENDERFX 2022-07-07 09:13:40 -07:00
Marco Cawthorne 413f913516
Adjust naming against upstream. 2022-05-11 12:51:21 -07:00
Marco Cawthorne 42a5bc99be
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:25 -07:00
Marco Cawthorne a8a9b33c4f
Implement IsMultiplayer() into HLGameRules class. 2022-05-01 17:03:18 -07:00
Marco Cawthorne b3d5163148
Extend FX_GibHuman with a dir (euler) and force parameter. 2022-04-05 20:38:36 -07:00
Marco Cawthorne 92ac106b5d
Update copyright information
Remove pmodel attributes from the player class.
Fix shotgun and DML menu. Add fix for the gauss-pistol triggering a client-side fire upon closing the menu.
2022-03-13 16:58:38 -07:00
Marco Cawthorne 1ee8be9c9f
WEAPON_GAUSSPISTOL: Get some more work done towards this weapon.
WEAPON_MINIGUN: Ditto
Fix up the crosshair loading and some other misc work...
2022-02-01 23:09:24 -08:00
Marco Cawthorne 196282c16c
Remove inclusion of gs-entbase/server/defs.h 2022-01-20 16:24:46 -08:00
Marco Cawthorne 08da7aa5bd Just inherit the Valve GameRules for MP now. 2021-08-01 11:22:24 +02:00
Marco Cawthorne 9931dac7c6 Add CheckRules() and the HLMultiplayerRules constructor. Maybe we should
just inherit the whole file and #ifdef REWOLF out.
2021-08-01 11:10:03 +02:00
Marco Cawthorne b8720224ad Support for .colormap on players. 2021-05-20 16:05:00 +02:00
Marco Cawthorne 583de05468 Use PMove_SetSize() to get accurate bbox info. 2021-05-16 23:12:58 +02:00
Marco Cawthorne b411bb3641 Use Base its damage.qc instead of FreeHL its. 2021-05-10 11:36:21 +02:00
Marco Cawthorne 22a1a70394 Shared: Inherit weapon_common from Nuclide's base game. Optimise prediction
attribute code with macros.
2021-05-10 08:17:32 +02:00
Marco Cawthorne 7670300133 Simplify prediction code with the help from upstream SDK changes. 2021-05-08 17:46:37 +02:00
Marco Cawthorne 7d5c9e3e28 Apply the new animation attributes to our Rewolf player class 2021-05-07 13:34:31 +02:00
Marco Cawthorne 2db41d3072 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 12:09:32 +01:00
Marco Cawthorne a791238321 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:27:31 +01:00