154 lines
2.7 KiB
Plaintext
154 lines
2.7 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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XS_IDLE1,
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XS_IDLE2,
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XS_IDLE3,
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XS_SPINUP,
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XS_SPIN,
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XS_FIRE1,
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XS_FIRE2,
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XS_HOLSTER,
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XS_DRAW,
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XS_RELOAD
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};
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void
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w_xs_precache(void)
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{
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precache_sound("weapons/xs_moan1.wav");
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precache_sound("weapons/xs_moan2.wav");
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precache_sound("weapons/xs_moan3.wav");
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precache_sound("weapons/xs_reload.wav");
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precache_sound("weapons/xs_shot.wav");
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precache_sound("weapons/xs_windup.wav");
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precache_model("models/v_xs.mdl");
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precache_model("models/w_xs.mdl");
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}
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void
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w_xs_updateammo(player pl)
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{
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#ifdef SERVER
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Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
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#endif
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}
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string
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w_xs_wmodel(void)
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{
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return "models/w_xs.mdl";
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}
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void
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w_xs_draw(void)
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{
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Weapons_SetModel("models/v_xs.mdl");
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Weapons_ViewAnimation(XS_DRAW);
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}
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void
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w_xs_holster(void)
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{
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Weapons_ViewAnimation(XS_HOLSTER);
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}
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void
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w_xs_primary(void)
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{
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/* TODO */
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}
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void
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w_xs_secondary(void)
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{
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/* TODO Charge up, uses ammo similar to gauss */
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}
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void
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w_xs_release(void)
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{
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}
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void
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w_xs_hudpic(int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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"sprites/hud640_01.spr_0.tga",
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[0,45/256],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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"sprites/hud640_01.spr_0.tga",
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[0,45/256],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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}
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#endif
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}
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weapon_t w_xs =
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{
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.name = "xs",
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.id = ITEM_XS,
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.slot = 3,
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.slot_pos = 0,
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.draw = w_xs_draw,
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.holster = w_xs_holster,
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.primary = w_xs_primary,
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.secondary = w_xs_secondary,
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.reload = __NULL__,
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.release = w_xs_release,
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.crosshair = __NULL__,
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.precache = w_xs_precache,
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.pickup = __NULL__,
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.updateammo = w_xs_updateammo,
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.wmodel = w_xs_wmodel,
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.pmodel = __NULL__,
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.deathmsg = __NULL__,
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.aimanim = __NULL__,
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.hudpic = w_xs_hudpic
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};
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/* entity definitions for pickups */
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#ifdef SERVER
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void
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weapon_xs(void)
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{
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Weapons_InitItem(WEAPON_XS);
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}
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#endif
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