poke646/src/shared/w_xs.qc

154 lines
2.7 KiB
Plaintext

/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
XS_IDLE1,
XS_IDLE2,
XS_IDLE3,
XS_SPINUP,
XS_SPIN,
XS_FIRE1,
XS_FIRE2,
XS_HOLSTER,
XS_DRAW,
XS_RELOAD
};
void
w_xs_precache(void)
{
precache_sound("weapons/xs_moan1.wav");
precache_sound("weapons/xs_moan2.wav");
precache_sound("weapons/xs_moan3.wav");
precache_sound("weapons/xs_reload.wav");
precache_sound("weapons/xs_shot.wav");
precache_sound("weapons/xs_windup.wav");
precache_model("models/v_xs.mdl");
precache_model("models/w_xs.mdl");
}
void
w_xs_updateammo(player pl)
{
#ifdef SERVER
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
#endif
}
string
w_xs_wmodel(void)
{
return "models/w_xs.mdl";
}
void
w_xs_draw(void)
{
Weapons_SetModel("models/v_xs.mdl");
Weapons_ViewAnimation(XS_DRAW);
}
void
w_xs_holster(void)
{
Weapons_ViewAnimation(XS_HOLSTER);
}
void
w_xs_primary(void)
{
/* TODO */
}
void
w_xs_secondary(void)
{
/* TODO Charge up, uses ammo similar to gauss */
}
void
w_xs_release(void)
{
}
void
w_xs_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/hud640_01.spr_0.tga",
[0,45/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/hud640_01.spr_0.tga",
[0,45/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_xs =
{
.name = "xs",
.id = ITEM_XS,
.slot = 3,
.slot_pos = 0,
.draw = w_xs_draw,
.holster = w_xs_holster,
.primary = w_xs_primary,
.secondary = w_xs_secondary,
.reload = __NULL__,
.release = w_xs_release,
.crosshair = __NULL__,
.precache = w_xs_precache,
.pickup = __NULL__,
.updateammo = w_xs_updateammo,
.wmodel = w_xs_wmodel,
.pmodel = __NULL__,
.deathmsg = __NULL__,
.aimanim = __NULL__,
.hudpic = w_xs_hudpic
};
/* entity definitions for pickups */
#ifdef SERVER
void
weapon_xs(void)
{
Weapons_InitItem(WEAPON_XS);
}
#endif