Poke646
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README.md

FreePoke646

Clean-room reimplementation of Poke646 in QuakeC.

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Building

Clone the repository into the Nuclide-SDK:

git clone REPOURL poke646

then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside ./poke646/src!

Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.

Community

Join us on #halflife or #poke646 via irc.frag-net.com and chat.

License

ISC License

Copyright (c) 2016-2021 Marco Hladik marco@icculus.org

Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.