277 lines
5.9 KiB
Plaintext
277 lines
5.9 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED weapon_pipebomb (0 0 1) (-16 -16 0) (16 16 32)
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"model" "models/w_pipebomb.mdl"
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Poke646 (2001) ENTITY
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Pipebomb Weapon, literal copy of Half-Life's Satchel Weapon
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*/
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enum
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{
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SATCHEL_IDLE,
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SATCHEL_FIDGET,
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SATCHEL_DRAW,
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SATCHEL_THROW
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};
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enum
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{
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RADIO_IDLE,
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RADIO_FIDGET,
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RADIO_DRAW,
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RADIO_USE,
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RADIO_HOLSTER
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};
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void w_pipebomb_updateammo(player pl)
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{
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w_satchel_updateammo(pl);
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}
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string w_pipebomb_wmodel(void)
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{
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return "models/w_pipebomb.mdl";
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}
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string w_pipebomb_pmodel(void)
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{
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return "models/p_pipebomb.mdl";
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}
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string w_pipebomb_deathmsg(void)
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{
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return "%s blew up %s with a pipebomb.";
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}
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void w_pipebomb_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_satchel.bounce");
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#endif
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precache_model("models/w_pipebomb.mdl");
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precache_model("models/v_pipebomb.mdl");
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precache_model("models/v_pipebomb_watch.mdl");
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precache_model("models/p_pipebomb.mdl");
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}
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int w_pipebomb_pickup(int new, int startammo)
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{
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return w_satchel_pickup(new, startammo);
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}
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void w_pipebomb_draw(void)
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{
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Weapons_SetModel("models/v_pipebomb.mdl");
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Weapons_ViewAnimation(SATCHEL_DRAW);
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#ifdef SERVER
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player pl = (player)self;
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Weapons_UpdateAmmo(pl, pl.satchel_chg, pl.ammo_satchel, __NULL__);
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#endif
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}
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void w_pipebomb_holster(void)
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{
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}
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#ifdef SERVER
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void s_pipebomb_drop(entity master, vector src, vector vel)
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{
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static void s_pipebomb_touch(void)
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{
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if (other == world)
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Sound_Play(self, CHAN_BODY, "weapon_satchel.bounce");
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}
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entity satch;
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satch = spawn();
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satch.owner = master;
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satch.classname = "satchel";
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satch.movetype = MOVETYPE_BOUNCE;
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satch.solid = SOLID_BBOX;
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satch.frame = 1;
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satch.gravity = 0.5f;
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satch.friction = 0.8f;
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satch.velocity = vel;
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satch.avelocity = [0,400,0];
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satch.touch = s_pipebomb_touch;
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setmodel(satch, "models/w_satchel.mdl");
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setsize(satch, [-4,-4,-4], [4,4,4]);
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setorigin(satch, src);
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}
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void s_pipebomb_detonate(entity master)
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{
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for (entity b = world; (b = find(b, ::classname, "satchel"));) {
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if (b.owner == master) {
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float dmg = Skill_GetValue("plr_satchel", 150);
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FX_Explosion(b.origin);
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Damage_Radius(b.origin, master, dmg, dmg * 2.5f, TRUE, WEAPON_SATCHEL);
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sound(b, CHAN_WEAPON, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM);
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remove(b);
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}
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}
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}
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#endif
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void w_pipebomb_primary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next) {
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return;
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}
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/* Ammo check */
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#ifdef CLIENT
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if (pl.satchel_chg <= 0 && pl.ammo_satchel <= 0) {
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return;
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}
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#else
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if (pl.satchel_chg <= 0 && pl.ammo_satchel <= 0) {
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return;
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}
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#endif
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if (pl.satchel_chg <= 0) {
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Weapons_ViewAnimation(RADIO_DRAW);
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} else {
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Weapons_ViewAnimation(RADIO_USE);
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}
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#ifdef SERVER
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if (!pl.satchel_chg) {
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vector throw;
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Weapons_MakeVectors();
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throw = pl.velocity + (v_forward * 274);
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s_pipebomb_drop(self, pl.origin, throw);
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pl.satchel_chg++;
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pl.ammo_satchel--;
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} else {
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s_pipebomb_detonate(pl);
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pl.satchel_chg = 0;
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if (pl.ammo_satchel <= 0) {
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Weapons_RemoveItem(pl, WEAPON_SATCHEL);
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}
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}
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Weapons_UpdateAmmo(pl, pl.satchel_chg, pl.ammo_satchel, __NULL__);
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#else
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setmodel(pSeat->m_eViewModel, "models/v_pipebomb_watch.mdl");
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pl.satchel_chg++;
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pl.ammo_satchel--;
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#endif
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pl.w_attack_next = 1.0f;
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pl.w_idle_next = 1.0f;
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}
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void w_pipebomb_secondary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next) {
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return;
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}
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/* Ammo check */
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#ifdef CLIENT
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if (pl.ammo_satchel <= 0) {
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return;
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}
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#else
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if (pl.ammo_satchel <= 0) {
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return;
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}
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#endif
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#ifdef SERVER
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vector throw;
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Weapons_MakeVectors();
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throw = pl.velocity + (v_forward * 274);
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s_pipebomb_drop(self, pl.origin, throw);
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pl.satchel_chg++;
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pl.ammo_satchel--;
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Weapons_UpdateAmmo(pl, pl.satchel_chg, pl.ammo_satchel, __NULL__);
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#else
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pl.satchel_chg++;
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pl.ammo_satchel--;
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setmodel(pSeat->m_eViewModel, "models/v_pipebomb_watch.mdl");
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#endif
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Weapons_ViewAnimation(RADIO_DRAW);
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pl.w_attack_next = 1.0f;
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pl.w_idle_next = 2.5f;
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}
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void w_pipebomb_reload(void)
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{
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}
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void w_pipebomb_release(void)
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{
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w_satchel_release();
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}
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float w_pipebomb_aimanim(void)
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{
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return w_satchel_aimanim();
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}
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void w_pipebomb_hud(void)
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{
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w_satchel_holster();
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}
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void w_pipebomb_hudpic(int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (selected) {
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drawsubpic(pos, [170,45], "sprites/640hud6.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], "sprites/640hud3.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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}
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#endif
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}
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weapon_t w_pipebomb =
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{
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.name = "pipebomb",
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.id = ITEM_SATCHEL,
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.slot = 4,
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.slot_pos = 1,
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.draw = w_pipebomb_draw,
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.holster = w_pipebomb_holster,
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.primary = w_pipebomb_primary,
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.secondary = w_pipebomb_secondary,
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.reload = __NULL__,
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.release = w_pipebomb_release,
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.crosshair = w_pipebomb_hud,
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.precache = w_pipebomb_precache,
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.pickup = w_pipebomb_pickup,
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.updateammo = w_pipebomb_updateammo,
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.wmodel = w_pipebomb_wmodel,
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.pmodel = __NULL__,
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.deathmsg = __NULL__,
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.aimanim = w_pipebomb_aimanim,
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.hudpic = w_pipebomb_hudpic
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};
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#ifdef SERVER
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void weapon_pipebomb(void) {
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Weapons_InitItem(WEAPON_SATCHEL);
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}
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#endif
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