152 lines
2.8 KiB
Plaintext
152 lines
2.8 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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CML_IDLE1,
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CML_IDLE2,
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CML_IDLE3,
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CML_IDLE4,
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CML_FIRE1,
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CML_RELOAD,
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CML_DRAWBACK,
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CML_UNDRAW,
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CML_DRAW,
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CML_UNUSED,
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CML_HOLSTER
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};
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void
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w_cmlwbr_precache(void)
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{
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precache_sound("weapons/cmlwbr_drawback.wav");
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precache_sound("weapons/cmlwbr_fire.wav");
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precache_sound("weapons/cmlwbr_reload.wav");
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precache_sound("weapons/cmlwbr_undraw.wav");
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precache_sound("weapons/cmlwbr_zoom.wav");
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precache_model("models/v_cmlwbr.mdl");
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precache_model("models/w_crossbow.mdl");
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}
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void
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w_cmlwbr_updateammo(player pl)
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{
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#ifdef SERVER
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Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
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#endif
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}
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string
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w_cmlwbr_wmodel(void)
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{
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return "models/w_crossbow.mdl";
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}
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void
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w_cmlwbr_draw(void)
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{
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Weapons_SetModel("models/v_cmlwbr.mdl");
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Weapons_ViewAnimation(CML_DRAW);
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}
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void
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w_cmlwbr_holster(void)
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{
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Weapons_ViewAnimation(CML_HOLSTER);
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}
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void
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w_cmlwbr_primary(void)
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{
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/* TODO, attack slows to crawl & player breathes */
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}
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void
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w_cmlwbr_secondary(void)
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{
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}
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void
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w_cmlwbr_release(void)
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{
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}
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void
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w_cmlwbr_hudpic(int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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"sprites/hud640_03.spr_0.tga",
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[0,45/256],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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"sprites/hud640_03.spr_0.tga",
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[0,45/256],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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}
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#endif
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}
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weapon_t w_cmlwbr =
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{
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.name = "cmlwbr",
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.id = ITEM_CMLWBR,
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.slot = 2,
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.slot_pos = 1,
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.draw = w_cmlwbr_draw,
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.holster = w_cmlwbr_holster,
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.primary = w_cmlwbr_primary,
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.secondary = w_cmlwbr_secondary,
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.reload = __NULL__,
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.release = w_cmlwbr_release,
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.crosshair = __NULL__,
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.precache = w_cmlwbr_precache,
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.pickup = __NULL__,
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.updateammo = w_cmlwbr_updateammo,
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.wmodel = w_cmlwbr_wmodel,
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.pmodel = __NULL__,
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.deathmsg = __NULL__,
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.aimanim = __NULL__,
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.hudpic = w_cmlwbr_hudpic
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};
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/* entity definitions for pickups */
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#ifdef SERVER
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void
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weapon_cmlwbr(void)
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{
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Weapons_InitItem(WEAPON_CMLWBR);
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}
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#endif
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