poke646/src/shared/w_cmlwbr.qc

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/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
CML_IDLE1,
CML_IDLE2,
CML_IDLE3,
CML_IDLE4,
CML_FIRE1,
CML_RELOAD,
CML_DRAWBACK,
CML_UNDRAW,
CML_DRAW,
CML_UNUSED,
CML_HOLSTER
};
void
w_cmlwbr_precache(void)
{
precache_sound("weapons/cmlwbr_drawback.wav");
precache_sound("weapons/cmlwbr_fire.wav");
precache_sound("weapons/cmlwbr_reload.wav");
precache_sound("weapons/cmlwbr_undraw.wav");
precache_sound("weapons/cmlwbr_zoom.wav");
precache_model("models/v_cmlwbr.mdl");
precache_model("models/w_crossbow.mdl");
}
void
w_cmlwbr_updateammo(player pl)
{
#ifdef SERVER
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
#endif
}
string
w_cmlwbr_wmodel(void)
{
return "models/w_crossbow.mdl";
}
void
w_cmlwbr_draw(void)
{
Weapons_SetModel("models/v_cmlwbr.mdl");
Weapons_ViewAnimation(CML_DRAW);
}
void
w_cmlwbr_holster(void)
{
Weapons_ViewAnimation(CML_HOLSTER);
}
void
w_cmlwbr_primary(void)
{
/* TODO, attack slows to crawl & player breathes */
}
void
w_cmlwbr_secondary(void)
{
}
void
w_cmlwbr_release(void)
{
}
void
w_cmlwbr_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/hud640_03.spr_0.tga",
[0,45/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/hud640_03.spr_0.tga",
[0,45/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_cmlwbr =
{
.name = "cmlwbr",
.id = ITEM_CMLWBR,
.slot = 2,
.slot_pos = 1,
.draw = w_cmlwbr_draw,
.holster = w_cmlwbr_holster,
.primary = w_cmlwbr_primary,
.secondary = w_cmlwbr_secondary,
.reload = __NULL__,
.release = w_cmlwbr_release,
.crosshair = __NULL__,
.precache = w_cmlwbr_precache,
.pickup = __NULL__,
.updateammo = w_cmlwbr_updateammo,
.wmodel = w_cmlwbr_wmodel,
.pmodel = __NULL__,
.deathmsg = __NULL__,
.aimanim = __NULL__,
.hudpic = w_cmlwbr_hudpic
};
/* entity definitions for pickups */
#ifdef SERVER
void
weapon_cmlwbr(void)
{
Weapons_InitItem(WEAPON_CMLWBR);
}
#endif