185 lines
3.7 KiB
Plaintext
185 lines
3.7 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
class item_ammo:CBaseEntity
|
|
{
|
|
void(void) item_ammo;
|
|
virtual void(void) Respawn;
|
|
virtual void(void) touch;
|
|
};
|
|
|
|
void item_ammo::touch(void)
|
|
{
|
|
if not (other.flags & FL_CLIENT) {
|
|
return;
|
|
}
|
|
|
|
player pl = (player)other;
|
|
Sound_Play(other, CHAN_ITEM, "ammo.pickup");
|
|
Weapons_RefreshAmmo(pl);
|
|
Logging_Pickup(other, this, __NULL__);
|
|
|
|
if (cvar("sv_playerslots") == 1) {
|
|
remove(self);
|
|
} else {
|
|
Hide();
|
|
think = Respawn;
|
|
nextthink = time + 20.0f;
|
|
}
|
|
}
|
|
|
|
void item_ammo::Respawn(void)
|
|
{
|
|
solid = SOLID_TRIGGER;
|
|
movetype = MOVETYPE_TOSS;
|
|
|
|
if (m_oldModel) {
|
|
SetModel(m_oldModel);
|
|
}
|
|
|
|
setsize(this, [-16,-16,0], [16,16,16]);
|
|
SetOrigin(origin);
|
|
|
|
think = __NULL__;
|
|
nextthink = -1;
|
|
Sound_Play(this, CHAN_ITEM, "ammo.respawn");
|
|
droptofloor();
|
|
}
|
|
|
|
void item_ammo::item_ammo(void)
|
|
{
|
|
m_oldModel = model;
|
|
SetModel(m_oldModel);
|
|
CBaseEntity::CBaseEntity();
|
|
}
|
|
|
|
/*
|
|
* Ammo for the Crossbow.
|
|
* A single ammo_bolts will provide 5 bolts.
|
|
*/
|
|
|
|
class
|
|
ammo_bolts:item_ammo
|
|
{
|
|
void(void) ammo_bolts;
|
|
};
|
|
|
|
void
|
|
ammo_bolts::ammo_bolts(void)
|
|
{
|
|
model = "models/w_crossbow_clip.mdl";
|
|
}
|
|
|
|
/*QUAKED ammo_nailclip (0 0 0.8) (-16 -16 0) (16 16 32)
|
|
|
|
Poke646 (2001) ENTITY
|
|
|
|
Ammo for the nailguns.
|
|
A single ammo_nailclip will provide 25 nails.
|
|
|
|
*/
|
|
class ammo_nailclip:item_ammo
|
|
{
|
|
void(void) ammo_nailclip;
|
|
virtual void(void) touch;
|
|
};
|
|
|
|
void ammo_nailclip::ammo_nailclip(void)
|
|
{
|
|
model = "models/w_nailclip.mdl";
|
|
item_ammo::item_ammo();
|
|
}
|
|
void ammo_nailclip::touch(void)
|
|
{
|
|
if not (other.flags & FL_CLIENT) {
|
|
return;
|
|
}
|
|
if (other.classname == "player") {
|
|
player pl = (player)other;
|
|
if (pl.ammo_nail < MAX_A_NAIL) {
|
|
pl.ammo_nail = bound(0, pl.ammo_nail + 25, MAX_A_NAIL);
|
|
item_ammo::touch();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*QUAKED ammo_nailround (0 0 0.8) (-16 -16 0) (16 16 32)
|
|
|
|
Poke646 (2001) ENTITY
|
|
|
|
Ammo for the nailguns.
|
|
A single ammo_nailround will provide 50 nails.
|
|
|
|
*/
|
|
class ammo_nailround:item_ammo
|
|
{
|
|
void(void) ammo_nailround;
|
|
virtual void(void) touch;
|
|
};
|
|
|
|
void ammo_nailround::ammo_nailround(void)
|
|
{
|
|
model = "models/w_nailround.mdl";
|
|
item_ammo::item_ammo();
|
|
}
|
|
void ammo_nailround::touch(void)
|
|
{
|
|
if not (other.flags & FL_CLIENT) {
|
|
return;
|
|
}
|
|
if (other.classname == "player") {
|
|
player pl = (player)other;
|
|
if (pl.ammo_nail < MAX_A_NAIL) {
|
|
pl.ammo_nail = bound(0, pl.ammo_nail + 50, MAX_A_NAIL);
|
|
item_ammo::touch();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*QUAKED ammo_xencandy (0 0 0.8) (-16 -16 0) (16 16 32)
|
|
|
|
Poke646 (2001) ENTITY
|
|
|
|
Ammo for the alien.
|
|
A single ammo_xencandy will provide 20 snacks.
|
|
|
|
*/
|
|
|
|
class ammo_xencandy:item_ammo
|
|
{
|
|
void(void) ammo_xencandy;
|
|
virtual void(void) touch;
|
|
};
|
|
|
|
void ammo_xencandy::ammo_xencandy(void)
|
|
{
|
|
model = "models/w_xencandy.mdl";
|
|
item_ammo::item_ammo();
|
|
}
|
|
void ammo_xencandy::touch(void)
|
|
{
|
|
if not (other.flags & FL_CLIENT) {
|
|
return;
|
|
}
|
|
if (other.classname == "player") {
|
|
player pl = (player)other;
|
|
if (pl.ammo_xencandy < MAX_A_XENCANDY) {
|
|
pl.ammo_xencandy = bound(0, pl.ammo_xencandy + 20, MAX_A_XENCANDY);
|
|
item_ammo::touch();
|
|
}
|
|
}
|
|
}
|