poke646/src/server/ammo_p646.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class item_ammo:CBaseEntity
{
void(void) item_ammo;
virtual void(void) Respawn;
virtual void(void) touch;
};
void item_ammo::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
player pl = (player)other;
Sound_Play(other, CHAN_ITEM, "ammo.pickup");
Weapons_RefreshAmmo(pl);
Logging_Pickup(other, this, __NULL__);
if (cvar("sv_playerslots") == 1) {
remove(self);
} else {
Hide();
think = Respawn;
nextthink = time + 20.0f;
}
}
void item_ammo::Respawn(void)
{
solid = SOLID_TRIGGER;
movetype = MOVETYPE_TOSS;
if (m_oldModel) {
SetModel(m_oldModel);
}
setsize(this, [-16,-16,0], [16,16,16]);
SetOrigin(origin);
think = __NULL__;
nextthink = -1;
Sound_Play(this, CHAN_ITEM, "ammo.respawn");
droptofloor();
}
void item_ammo::item_ammo(void)
{
m_oldModel = model;
SetModel(m_oldModel);
CBaseEntity::CBaseEntity();
}
/*
* Ammo for the Crossbow.
* A single ammo_bolts will provide 5 bolts.
*/
class
ammo_bolts:item_ammo
{
void(void) ammo_bolts;
};
void
ammo_bolts::ammo_bolts(void)
{
model = "models/w_crossbow_clip.mdl";
}
/*QUAKED ammo_nailclip (0 0 0.8) (-16 -16 0) (16 16 32)
Poke646 (2001) ENTITY
Ammo for the nailguns.
A single ammo_nailclip will provide 25 nails.
*/
class ammo_nailclip:item_ammo
{
void(void) ammo_nailclip;
virtual void(void) touch;
};
void ammo_nailclip::ammo_nailclip(void)
{
model = "models/w_nailclip.mdl";
item_ammo::item_ammo();
}
void ammo_nailclip::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_nail < MAX_A_NAIL) {
pl.ammo_nail = bound(0, pl.ammo_nail + 25, MAX_A_NAIL);
item_ammo::touch();
}
}
}
/*QUAKED ammo_nailround (0 0 0.8) (-16 -16 0) (16 16 32)
Poke646 (2001) ENTITY
Ammo for the nailguns.
A single ammo_nailround will provide 50 nails.
*/
class ammo_nailround:item_ammo
{
void(void) ammo_nailround;
virtual void(void) touch;
};
void ammo_nailround::ammo_nailround(void)
{
model = "models/w_nailround.mdl";
item_ammo::item_ammo();
}
void ammo_nailround::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_nail < MAX_A_NAIL) {
pl.ammo_nail = bound(0, pl.ammo_nail + 50, MAX_A_NAIL);
item_ammo::touch();
}
}
}
/*QUAKED ammo_xencandy (0 0 0.8) (-16 -16 0) (16 16 32)
Poke646 (2001) ENTITY
Ammo for the alien.
A single ammo_xencandy will provide 20 snacks.
*/
class ammo_xencandy:item_ammo
{
void(void) ammo_xencandy;
virtual void(void) touch;
};
void ammo_xencandy::ammo_xencandy(void)
{
model = "models/w_xencandy.mdl";
item_ammo::item_ammo();
}
void ammo_xencandy::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_xencandy < MAX_A_XENCANDY) {
pl.ammo_xencandy = bound(0, pl.ammo_xencandy + 20, MAX_A_XENCANDY);
item_ammo::touch();
}
}
}