hunger/src/shared/w_flame.qc

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/*
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
EGON_IDLE1,
EGON_FIDGET1,
EGON_ALTFIREON,
EGON_ALTFIRECYCLE,
EGON_ALTFIREOFF,
EGON_FIRE1,
EGON_FIRE2,
EGON_FIRE3,
EGON_FIRE4,
EGON_DRAW,
EGON_HOLSTER
};
void
w_flame_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_flame.fire");
#endif
precache_model("sprites/fthrow.spr");
precache_model("models/v_egon.mdl");
precache_model("models/w_egon.mdl");
precache_model("models/p_egon.mdl");
}
void
w_flame_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, pl.ammo_gas, -1);
}
string
w_flame_wmodel(void)
{
return w_egon_wmodel();
}
string
w_flame_pmodel(void)
{
return w_egon_pmodel();
}
string
w_flame_deathmsg(void)
{
return "%s burned to a crisp by %s's Flamethrower.";
}
int
w_flame_pickup(int new, int startammo)
{
#ifdef SERVER
player pl = (player)self;
if (pl.ammo_gas < MAX_A_GAS) {
pl.ammo_gas = bound(0, pl.ammo_gas + 20, MAX_A_GAS);
} else {
if (!new)
return (0);
}
#endif
return (1);
}
void
w_flame_draw(void)
{
w_egon_draw();
}
void
w_flame_holster(void)
{
w_egon_holster();
}
void
w_flame_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0)
return;
/* Ammo check */
if (pl.ammo_gas <= 0)
return;
pl.ammo_gas--;
#ifdef CLIENT
if (Weapons_GetAnimation() == EGON_IDLE1)
Weapons_ViewAnimation(EGON_ALTFIREON);
else if (Weapons_GetAnimation() == EGON_ALTFIREON)
Weapons_ViewAnimation(EGON_ALTFIRECYCLE);
#else
static void w_flame_die(void) {
remove(self);
}
static void w_flame_touch(entity target, entity source) {
if (target.takedamage == DAMAGE_YES) {
NSSurfacePropEntity m = (NSSurfacePropEntity)target;
m.Ignite(source, 5.0f, WEAPON_EGON);
}
// To be added to spec
// Damage_Apply(target, source.owner, Skill_GetValue("sk_flame", 13), WEAPON_EGON, DMG_BURN);
}
Sound_Play(pl, CHAN_WEAPON, "weapon_flame.fire");
NSProjectile ball = spawn(NSProjectile);
ball.SetModel("sprites/fthrow.spr");
ball.SetRenderMode(RM_ADDITIVE);
ball.SetOwner(pl);
ball.SetImpact(w_flame_touch);
ball.think = w_flame_die;
ball.nextthink = time + 1.75f;
// To be added to spec
// ball.Animate(0,15);
// ball.effects |= EF_BRIGHTLIGHT;
// Also will need check for water contents (so projectile will die underwater)
Weapons_MakeVectors();
ball.SetOrigin(Weapons_GetCameraPos() + (v_forward * 16));
ball.SetVelocity(v_forward * 300);
setsize(ball, [0,0,0], [0,0,0]);
#endif
pl.w_attack_next = 0.2f;
pl.w_idle_next = 2.5f;
}
void
w_flame_reload(void)
{
}
void
w_flame_release(void)
{
w_egon_release();
}
void
w_flame_crosshair(void)
{
#ifdef CLIENT
static vector cross_pos;
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [72/128,48/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [0,96/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
float
w_flame_aimanim(void)
{
return w_egon_aimanim();
}
void
w_flame_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
player pl = (player)self;
vector hud_col;
if (pl.ammo_gas == 0)
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.ammo_gas, MAX_A_GAS, a);
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/tfchud04.spr_0.tga",
[0,45/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/tfchud03.spr_0.tga",
[0,0/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
int
w_flame_isempty(void)
{
player pl = (player)self;
if (pl.ammo_gas <= 0)
return 1;
return 0;
}
weapontype_t
w_flame_type(void)
{
return WPNTYPE_RANGED;
}
weapon_t w_flame =
{
.name = "flame",
.id = ITEM_EGON,
.slot = 3,
.slot_pos = 2,
.weight = WEIGHT_EGON,
.draw = w_flame_draw,
.holster = w_egon_holster,
.primary = w_flame_primary,
.secondary = w_flame_release,
.reload = __NULL__,
.release = w_flame_release,
.crosshair = w_flame_crosshair,
.precache = w_flame_precache,
.pickup = w_flame_pickup,
.updateammo = w_flame_updateammo,
.wmodel = w_flame_wmodel,
.pmodel = w_flame_pmodel,
.deathmsg = w_flame_deathmsg,
.aimanim = w_flame_aimanim,
.isempty = w_flame_isempty,
.type = w_flame_type,
.hudpic = w_flame_hudpic
};