Commit Graph

6 Commits

Author SHA1 Message Date
Xylemon cadadedc72 Xylemon here, glad to finally be commiting here!
Changelog:

Improved Glock/Silencer animation logic
All weapons that should have shell ejection now do
Added simple logic for different scope colors for each sniper rifle
Updated weapon API to match current spec (Flamethrower now uses NSProjectile, fixed ammo detection, etc)
Made RPG inherit all duplicate HL functions
Added weapon weights and types for bots
New notification API forked to account for TH weapons/ammo
Updated copyright notices and added some additional info to the README
2022-03-15 00:48:01 -07:00
Marco Cawthorne 6fc17211c5
Update copyright information
Remove pmodel attributes from the player class.
2022-03-13 17:01:37 -07:00
Marco Cawthorne 747fdd838d Shared: Inherit weapon_common from Nuclide's base game. 2021-05-10 08:18:06 +02:00
Marco Cawthorne 73b91819ce Simplify prediction code with the help from upstream SDK changes. 2021-05-08 17:47:02 +02:00
Marco Cawthorne c7986d7d59 Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
2021-03-31 13:43:47 +02:00
Marco Cawthorne 1ec97ee732 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:40:33 +01:00