gearbox/src/shared/w_knife.qc

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/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_knife (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_knife.mdl"
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
Knife Weapon
*/
enum
{
KNIFE_IDLE1,
KNIFE_DRAW,
KNIFE_HOLSTER,
KNIFE_ATTACK1HIT,
KNIFE_ATTACK1MISS,
KNIFE_ATTACK2MISS,
KNIFE_ATTACK2HIT,
KNIFE_ATTACK3MISS,
KNIFE_ATTACK3HIT,
KNIFE_IDLE2,
KNIFE_IDLE3
};
void
w_knife_precache(void)
{
#ifdef SERVER
precache_model("models/w_knife.mdl");
precache_sound("weapons/knife1.wav");
precache_sound("weapons/knife2.wav");
precache_sound("weapons/knife3.wav");
precache_sound("weapons/knife_hit_wall1.wav");
precache_sound("weapons/knife_hit_wall2.wav");
precache_sound("weapons/knife_hit_flesh1.wav");
precache_sound("weapons/knife_hit_flesh2.wav");
#else
precache_model("models/v_knife.mdl");
precache_model("models/p_knife.mdl");
#endif
}
void
w_knife_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, -1, -1);
}
string
w_knife_wmodel(void)
{
return "models/w_knife.mdl";
}
string
w_knife_pmodel(void)
{
return "models/p_knife.mdl";
}
string
w_knife_deathmsg(void)
{
return "%s was assaulted by %s's Knife.";
}
void
w_knife_draw(void)
{
Weapons_SetModel("models/v_knife.mdl");
Weapons_ViewAnimation(KNIFE_DRAW);
}
void
w_knife_holster(void)
{
Weapons_ViewAnimation(KNIFE_HOLSTER);
}
void
w_knife_primary(void)
{
int anim = 0;
int r;
vector src;
player pl = (player)self;
if (pl.w_attack_next) {
return;
}
Weapons_MakeVectors();
src = pl.origin + pl.view_ofs;
traceline(src, src + (v_forward * 32), FALSE, pl);
if (trace_fraction >= 1.0) {
pl.w_attack_next = 0.5f;
} else {
pl.w_attack_next = 0.25f;
}
pl.w_idle_next = 2.5f;
#ifdef CLIENT
r = (float)input_sequence % 3;
switch (r) {
case 0:
anim = trace_fraction >= 1 ? KNIFE_ATTACK1MISS:KNIFE_ATTACK1HIT;
break;
case 1:
anim = trace_fraction >= 1 ? KNIFE_ATTACK2MISS:KNIFE_ATTACK2HIT;
break;
default:
anim = trace_fraction >= 1 ? KNIFE_ATTACK3MISS:KNIFE_ATTACK3HIT;
}
Weapons_ViewAnimation(anim);
#else
if (pl.flags & FL_CROUCHING) {
Animation_PlayerTopTemp(ANIM_SHOOTCROWBAR, 0.5f);
} else {
Animation_PlayerTopTemp(ANIM_CR_SHOOTCROWBAR, 0.42f);
}
r = (float)input_sequence % 3;
switch (r) {
case 0:
sound(pl, CHAN_WEAPON, "weapons/knife1.wav", 1, ATTN_NORM);
break;
case 1:
sound(pl, CHAN_WEAPON, "weapons/knife2.wav", 1, ATTN_NORM);
break;
default:
sound(pl, CHAN_WEAPON, "weapons/knife3.wav", 1, ATTN_NORM);
}
if (trace_fraction >= 1.0) {
return;
}
/* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
} else {
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
}
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, self, 10, WEAPON_KNIFE, DMG_SLASH);
if (!trace_ent.iBleeds) {
return;
}
if (random() < 0.5) {
sound(pl, 8, "weapons/knife_hit_flesh1.wav", 1, ATTN_NORM);
} else {
sound(pl, 8, "weapons/knife_hit_flesh2.wav", 1, ATTN_NORM);
}
} else {
if (random() < 0.5) {
sound(pl, 8, "weapons/knife_hit_wall1.wav", 1, ATTN_NORM);
} else {
sound(pl, 8, "weapons/knife_hit_wall2.wav", 1, ATTN_NORM);
}
}
#endif
}
void
w_knife_release(void)
{
int r;
player pl = (player)self;
if (pl.w_idle_next) {
return;
}
r = (float)input_sequence % 3;
switch (r) {
case 0:
Weapons_ViewAnimation(KNIFE_IDLE1);
pl.w_idle_next = 2.7f;
break;
case 1:
Weapons_ViewAnimation(KNIFE_IDLE2);
pl.w_idle_next = 5.3f;
break;
default:
Weapons_ViewAnimation(KNIFE_IDLE3);
pl.w_idle_next = 5.3f;
}
}
float
w_knife_aimanim(void)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
}
void
w_knife_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/640hudof04.spr_0.tga",
[0,90/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/640hudof03.spr_0.tga",
[0,90/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_knife =
{
.name = "knife",
.id = ITEM_KNIFE,
.slot = 0,
.slot_pos = 2,
.draw = w_knife_draw,
.holster = w_knife_holster,
.primary = w_knife_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = w_knife_release,
.crosshair = __NULL__,
.precache = w_knife_precache,
.pickup = __NULL__,
.updateammo = w_knife_updateammo,
.wmodel = w_knife_wmodel,
.pmodel = w_knife_pmodel,
.deathmsg = w_knife_deathmsg,
.aimanim = w_knife_aimanim,
.hudpic = w_knife_hudpic
};
/* entity definitions for pickups */
#ifdef SERVER
void weapon_knife(void)
{
Weapons_InitItem(WEAPON_KNIFE);
}
#endif