/* * Copyright (c) 2016-2021 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED weapon_knife (0 0 1) (-16 -16 0) (16 16 32) "model" "models/w_knife.mdl" HALF-LIFE: OPPOSING FORCE (1999) ENTITY Knife Weapon */ enum { KNIFE_IDLE1, KNIFE_DRAW, KNIFE_HOLSTER, KNIFE_ATTACK1HIT, KNIFE_ATTACK1MISS, KNIFE_ATTACK2MISS, KNIFE_ATTACK2HIT, KNIFE_ATTACK3MISS, KNIFE_ATTACK3HIT, KNIFE_IDLE2, KNIFE_IDLE3 }; void w_knife_precache(void) { #ifdef SERVER precache_model("models/w_knife.mdl"); precache_sound("weapons/knife1.wav"); precache_sound("weapons/knife2.wav"); precache_sound("weapons/knife3.wav"); precache_sound("weapons/knife_hit_wall1.wav"); precache_sound("weapons/knife_hit_wall2.wav"); precache_sound("weapons/knife_hit_flesh1.wav"); precache_sound("weapons/knife_hit_flesh2.wav"); #else precache_model("models/v_knife.mdl"); precache_model("models/p_knife.mdl"); #endif } void w_knife_updateammo(player pl) { Weapons_UpdateAmmo(pl, -1, -1, -1); } string w_knife_wmodel(void) { return "models/w_knife.mdl"; } string w_knife_pmodel(void) { return "models/p_knife.mdl"; } string w_knife_deathmsg(void) { return "%s was assaulted by %s's Knife."; } void w_knife_draw(void) { Weapons_SetModel("models/v_knife.mdl"); Weapons_ViewAnimation(KNIFE_DRAW); } void w_knife_holster(void) { Weapons_ViewAnimation(KNIFE_HOLSTER); } void w_knife_primary(void) { int anim = 0; int r; vector src; player pl = (player)self; if (pl.w_attack_next) { return; } Weapons_MakeVectors(); src = pl.origin + pl.view_ofs; traceline(src, src + (v_forward * 32), FALSE, pl); if (trace_fraction >= 1.0) { pl.w_attack_next = 0.5f; } else { pl.w_attack_next = 0.25f; } pl.w_idle_next = 2.5f; #ifdef CLIENT r = (float)input_sequence % 3; switch (r) { case 0: anim = trace_fraction >= 1 ? KNIFE_ATTACK1MISS:KNIFE_ATTACK1HIT; break; case 1: anim = trace_fraction >= 1 ? KNIFE_ATTACK2MISS:KNIFE_ATTACK2HIT; break; default: anim = trace_fraction >= 1 ? KNIFE_ATTACK3MISS:KNIFE_ATTACK3HIT; } Weapons_ViewAnimation(anim); #else if (pl.flags & FL_CROUCHING) { Animation_PlayerTopTemp(ANIM_SHOOTCROWBAR, 0.5f); } else { Animation_PlayerTopTemp(ANIM_CR_SHOOTCROWBAR, 0.42f); } r = (float)input_sequence % 3; switch (r) { case 0: sound(pl, CHAN_WEAPON, "weapons/knife1.wav", 1, ATTN_NORM); break; case 1: sound(pl, CHAN_WEAPON, "weapons/knife2.wav", 1, ATTN_NORM); break; default: sound(pl, CHAN_WEAPON, "weapons/knife3.wav", 1, ATTN_NORM); } if (trace_fraction >= 1.0) { return; } /* don't bother with decals, we got squibs */ if (trace_ent.iBleeds) { FX_Blood(trace_endpos, [1,0,0]); } else { FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal); } if (trace_ent.takedamage) { Damage_Apply(trace_ent, self, 10, WEAPON_KNIFE, DMG_SLASH); if (!trace_ent.iBleeds) { return; } if (random() < 0.5) { sound(pl, 8, "weapons/knife_hit_flesh1.wav", 1, ATTN_NORM); } else { sound(pl, 8, "weapons/knife_hit_flesh2.wav", 1, ATTN_NORM); } } else { if (random() < 0.5) { sound(pl, 8, "weapons/knife_hit_wall1.wav", 1, ATTN_NORM); } else { sound(pl, 8, "weapons/knife_hit_wall2.wav", 1, ATTN_NORM); } } #endif } void w_knife_release(void) { int r; player pl = (player)self; if (pl.w_idle_next) { return; } r = (float)input_sequence % 3; switch (r) { case 0: Weapons_ViewAnimation(KNIFE_IDLE1); pl.w_idle_next = 2.7f; break; case 1: Weapons_ViewAnimation(KNIFE_IDLE2); pl.w_idle_next = 5.3f; break; default: Weapons_ViewAnimation(KNIFE_IDLE3); pl.w_idle_next = 5.3f; } } float w_knife_aimanim(void) { return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR; } void w_knife_hudpic(int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic( pos, [170,45], "sprites/640hudof04.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], "sprites/640hudof03.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_knife = { .name = "knife", .id = ITEM_KNIFE, .slot = 0, .slot_pos = 2, .draw = w_knife_draw, .holster = w_knife_holster, .primary = w_knife_primary, .secondary = __NULL__, .reload = __NULL__, .release = w_knife_release, .crosshair = __NULL__, .precache = w_knife_precache, .pickup = __NULL__, .updateammo = w_knife_updateammo, .wmodel = w_knife_wmodel, .pmodel = w_knife_pmodel, .deathmsg = w_knife_deathmsg, .aimanim = w_knife_aimanim, .hudpic = w_knife_hudpic }; /* entity definitions for pickups */ #ifdef SERVER void weapon_knife(void) { Weapons_InitItem(WEAPON_KNIFE); } #endif