gearbox/src/server/monster_recruit.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_recruit (0 0.8 0.8) (-16 -16 0) (16 16 72)
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
Recruit
...from the Opposing Force Boot-Camp Training
*/
enum
{
RECRUIT_IDLE,
RECRUIT_WALK,
RECRUIT_RUN,
RECRUIT_TURNLEFT,
RECRUIT_TURNRIGHT,
RECRUIT_PUSHUPS,
RECRUIT_JUMPINJACK,
RECRUIT_SALUTE
};
class monster_recruit:CBaseNPC
{
void(void) monster_recruit;
virtual void(void) Respawn;
virtual int(void) AnimIdle;
virtual int(void) AnimWalk;
virtual int(void) AnimRun;
};
int
monster_recruit::AnimIdle(void)
{
return RECRUIT_IDLE;
}
int
monster_recruit::AnimWalk(void)
{
return RECRUIT_WALK;
}
int
monster_recruit::AnimRun(void)
{
return RECRUIT_RUN;
}
void
monster_recruit::Respawn(void)
{
CBaseNPC::Respawn();
takedamage = DAMAGE_NO;
iBleeds = FALSE;
}
void
monster_recruit::monster_recruit(void)
{
netname = "Recruit";
model = "models/recruit.mdl";
base_mins = [-16,-16,0];
base_maxs = [16,16,72];
CBaseNPC::CBaseNPC();
}