/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED monster_recruit (0 0.8 0.8) (-16 -16 0) (16 16 72) HALF-LIFE: OPPOSING FORCE (1999) ENTITY Recruit ...from the Opposing Force Boot-Camp Training */ enum { RECRUIT_IDLE, RECRUIT_WALK, RECRUIT_RUN, RECRUIT_TURNLEFT, RECRUIT_TURNRIGHT, RECRUIT_PUSHUPS, RECRUIT_JUMPINJACK, RECRUIT_SALUTE }; class monster_recruit:CBaseNPC { void(void) monster_recruit; virtual void(void) Respawn; virtual int(void) AnimIdle; virtual int(void) AnimWalk; virtual int(void) AnimRun; }; int monster_recruit::AnimIdle(void) { return RECRUIT_IDLE; } int monster_recruit::AnimWalk(void) { return RECRUIT_WALK; } int monster_recruit::AnimRun(void) { return RECRUIT_RUN; } void monster_recruit::Respawn(void) { CBaseNPC::Respawn(); takedamage = DAMAGE_NO; iBleeds = FALSE; } void monster_recruit::monster_recruit(void) { netname = "Recruit"; model = "models/recruit.mdl"; base_mins = [-16,-16,0]; base_maxs = [16,16,72]; CBaseNPC::CBaseNPC(); }