95 lines
2.0 KiB
Plaintext
95 lines
2.0 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_drillsergeant (0 0.8 0.8) (-16 -16 0) (16 16 72)
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HALF-LIFE: OPPOSING FORCE (1999) ENTITY
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Drill Sergeant
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...from the Opposing Force Boot-Camp Training
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*/
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enum
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{
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DRILL_IDLE1,
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DRILL_IDLE2,
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DRILL_IDLE3,
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DRILL_WALK,
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DRILL_RUN,
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DRILL_TURNLEFT,
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DRILL_TURNRIGHT,
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DRILL_FLINCH,
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DRILL_DIESIMPLE,
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DRILL_DIEBACKWARD,
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DRILL_DIEFORWARD,
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DRILL_DEADONSIDE,
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DRILL_DEADONSTOMACH,
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DRILL_HANDSONHIPS,
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DRILL_POINT1,
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DRILL_POINT2,
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DRILL_BARK,
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DRILL_YELLHARD,
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DRILL_BARKHARD,
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DRILL_WHISTLE,
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DRILL_BINOCULARS
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};
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class monster_drillsergeant:CBaseNPC
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{
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void(void) monster_drillsergeant;
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virtual void(void) Respawn;
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virtual int(void) AnimIdle;
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virtual int(void) AnimWalk;
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virtual int(void) AnimRun;
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};
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int
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monster_drillsergeant::AnimIdle(void)
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{
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return DRILL_IDLE1;
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}
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int
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monster_drillsergeant::AnimWalk(void)
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{
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return DRILL_WALK;
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}
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int
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monster_drillsergeant::AnimRun(void)
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{
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return DRILL_RUN;
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}
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void
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monster_drillsergeant::Respawn(void)
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{
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CBaseNPC::Respawn();
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takedamage = DAMAGE_NO;
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iBleeds = FALSE;
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}
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void
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monster_drillsergeant::monster_drillsergeant(void)
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{
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netname = "Drill Sergeant";
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model = "models/drill.mdl";
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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CBaseNPC::CBaseNPC();
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}
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