/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED monster_drillsergeant (0 0.8 0.8) (-16 -16 0) (16 16 72) HALF-LIFE: OPPOSING FORCE (1999) ENTITY Drill Sergeant ...from the Opposing Force Boot-Camp Training */ enum { DRILL_IDLE1, DRILL_IDLE2, DRILL_IDLE3, DRILL_WALK, DRILL_RUN, DRILL_TURNLEFT, DRILL_TURNRIGHT, DRILL_FLINCH, DRILL_DIESIMPLE, DRILL_DIEBACKWARD, DRILL_DIEFORWARD, DRILL_DEADONSIDE, DRILL_DEADONSTOMACH, DRILL_HANDSONHIPS, DRILL_POINT1, DRILL_POINT2, DRILL_BARK, DRILL_YELLHARD, DRILL_BARKHARD, DRILL_WHISTLE, DRILL_BINOCULARS }; class monster_drillsergeant:CBaseNPC { void(void) monster_drillsergeant; virtual void(void) Respawn; virtual int(void) AnimIdle; virtual int(void) AnimWalk; virtual int(void) AnimRun; }; int monster_drillsergeant::AnimIdle(void) { return DRILL_IDLE1; } int monster_drillsergeant::AnimWalk(void) { return DRILL_WALK; } int monster_drillsergeant::AnimRun(void) { return DRILL_RUN; } void monster_drillsergeant::Respawn(void) { CBaseNPC::Respawn(); takedamage = DAMAGE_NO; iBleeds = FALSE; } void monster_drillsergeant::monster_drillsergeant(void) { netname = "Drill Sergeant"; model = "models/drill.mdl"; base_mins = [-16,-16,0]; base_maxs = [16,16,72]; CBaseNPC::CBaseNPC(); }