Commit Graph

43 Commits

Author SHA1 Message Date
Marco Cawthorne 30cd5f5e0a
Removal of Game_Input which has been made obsolete. 2023-01-11 17:45:32 -08:00
Marco Cawthorne 9e4eb1dc23
Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove obsolete routines. 2022-12-28 16:53:13 -08:00
Marco Cawthorne 54a5f52285
Remove references to client/player.qc. 2022-11-30 14:30:59 -08:00
Marco Cawthorne 9458f34314
Set pragma target fte_5768 2022-08-22 23:26:10 -07:00
Marco Cawthorne 8af88805c7
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself 2022-08-09 09:32:10 -07:00
Marco Cawthorne 449bb9b109
Clean up our player enumflags. 2022-08-07 14:14:34 -07:00
Marco Cawthorne b0149ce339
Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
2022-07-16 15:09:27 -07:00
Marco Cawthorne 4ca696085a
Yep, you guessed it: remove pmove_water.qc 2022-07-14 21:28:55 -07:00
Marco Cawthorne 5d747bd64a
Remove mention of GS_RENDERFX. 2022-07-07 09:13:54 -07:00
Marco Cawthorne d59edbae6b
Adjust naming against upstream. 2022-05-11 12:51:29 -07:00
Marco Cawthorne de94f04cf7
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:33 -07:00
Marco Cawthorne 45a52e1bf6
Implement IsMultiplayer() into HLGameRules class.
Improve player network-culling
2022-05-01 17:03:38 -07:00
Marco Cawthorne 6f0df5845f
Server: unreference player.h 2022-04-25 13:35:44 -07:00
Marco Cawthorne ae2ef00c4d
Extend FX_GibHuman with a dir (euler) and force parameter. 2022-04-05 20:38:46 -07:00
Marco Cawthorne c00a15a268
.touch fixes. 2022-04-03 14:07:49 -07:00
Marco Cawthorne 2392c1502c
Rebased against the latest Nuclide commit. 2022-03-15 19:34:53 -07:00
Marco Cawthorne 7c145d0b46
Update copyright information
Remove pmodel attributes from the player class.
2022-03-13 16:58:53 -07:00
Marco Cawthorne dbc614b343
Remove inclusion of gs-entbase/server/defs.h 2022-01-20 16:24:55 -08:00
Marco Cawthorne ae04d4c687
Client: Enable the damage/item notifications from Half-Life. 2021-12-17 18:23:22 -08:00
Marco Cawthorne a802c18a16
Client: Include the ammo notification routines. 2021-12-16 17:20:01 -08:00
Marco Cawthorne ebdc8e07c0
Include and make use of the FX_Corpse stuff. 2021-12-13 13:00:45 -08:00
Marco Cawthorne 5b933aec2e
Client: Include FreeHL's damage.qc. 2021-10-21 23:32:53 +02:00
Marco Cawthorne c4a5f92063
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart 2021-10-06 22:02:10 +02:00
Marco Cawthorne 1019c16913
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
2021-09-16 18:37:40 +02:00
Marco Cawthorne e46be7b529
Remove input_sequence definition. 2021-09-15 22:46:09 +02:00
Marco Cawthorne 304383fbc6 Update include.src against valve/src 2021-08-29 17:46:27 +02:00
Marco Cawthorne 3a154ee53c Don't define VALVE in the progs src. 2021-08-01 11:23:12 +02:00
Marco Cawthorne e6309968ec Inherit valve/src's viewmodel effects 2021-08-01 08:55:56 +02:00
Marco Cawthorne ae43f8e8b1 Updated the game-specific PMove bits to be part of our player class 2021-06-08 15:32:18 +02:00
Marco Cawthorne a5a370ef8f Shared: Add isempty function pointers to the respective weapons that need
it.
2021-05-25 08:38:06 +02:00
Marco Cawthorne 62317aa1e6 Reload timers for the WEAPON_EAGLE and WEAPON_SNIPERRIFLE weapon 2021-05-22 20:36:25 +02:00
Marco Cawthorne bf0083566b Add the nightvision code to replace the flashlight. 2021-05-22 20:36:06 +02:00
Marco Cawthorne 069fa3c80d Fix a reload bug for when you fully empty the M249 2021-05-22 20:35:27 +02:00
Marco Cawthorne c21707d773 Support for .colormap on players. 2021-05-20 16:05:34 +02:00
Marco Cawthorne 00f5f37f70 Don't set VIEWPOS here. 2021-05-16 23:13:32 +02:00
Marco Cawthorne 8672d380f0 Use Base its damage.qc instead of FreeHL its. 2021-05-10 11:36:47 +02:00
Marco Cawthorne 3d12f067b8 Shared: Inherit weapon_common from Nuclide's base game. 2021-05-10 08:18:36 +02:00
Marco Cawthorne 35de6c1ea5 Simplify prediction code with the help from upstream SDK changes.
Fix some weapon code.
2021-05-08 17:47:25 +02:00
Marco Cawthorne 9678955694 Conform to the latest upstream changes in FreeHL and Nuclide regarding
animation and sound calls
2021-04-07 19:01:32 +02:00
Marco Cawthorne cd687f48d8 Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
2021-03-31 13:43:59 +02:00
Marco Cawthorne 472bab91fa Include draw.qc from Nuclide's base game 2021-03-17 06:27:33 +01:00
Marco Cawthorne 5003c05c79 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 11:55:05 +01:00
Marco Cawthorne 5a93a6e9e7 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:47:30 +01:00