Add the nightvision code to replace the flashlight.

This commit is contained in:
Marco Cawthorne 2021-05-22 20:36:06 +02:00
parent 069fa3c80d
commit bf0083566b
5 changed files with 126 additions and 7 deletions

27
src/client/draw.qc Normal file
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@ -0,0 +1,27 @@
/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
ClientGame_PreDraw(void)
{
Nightvision_PreDraw();
}
void
ClientGame_PostDraw(void)
{
Nightvision_PostDraw();
}

21
src/client/flashlight.qc Normal file
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@ -0,0 +1,21 @@
/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
Player_Flashlight(base_player pl)
{
}

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@ -38,6 +38,7 @@ ClientGame_InitDone(void)
void
ClientGame_RendererRestart(string rstr)
{
Nightvision_Init();
Obituary_Precache();
FX_Blood_Init();
@ -47,12 +48,6 @@ ClientGame_RendererRestart(string rstr)
FX_Spark_Init();
FX_Impact_Init();
precache_model("sprites/640hud1.spr");
precache_model("sprites/640hud2.spr");
precache_model("sprites/640hud3.spr");
precache_model("sprites/640hud4.spr");
precache_model("sprites/640hud5.spr");
precache_model("sprites/640hud6.spr");
precache_model("sprites/640hudof01.spr");
precache_model("sprites/640hudof02.spr");
precache_model("sprites/640hudof03.spr");

74
src/client/nightvision.qc Normal file
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@ -0,0 +1,74 @@
/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
var string g_nightvision_a;
var string g_nightvision_b;
var string g_nightvision_c;
var string g_nightvision_d;
var string g_nightvision_e;
var string g_nightvision_i;
void
Nightvision_Init(void)
{
g_nightvision_a = spriteframe("sprites/of_nv_a.spr", 0, 0.0f);
g_nightvision_b = spriteframe("sprites/of_nv_a.spr", 1, 0.0f);
g_nightvision_c = spriteframe("sprites/of_nv_a.spr", 2, 0.0f);
g_nightvision_d = spriteframe("sprites/of_nv_a.spr", 3, 0.0f);
g_nightvision_e = spriteframe("sprites/of_nv_a.spr", 4, 0.0f);
g_nightvision_i = spriteframe("sprites/of_nv_int.spr", 0, 0.0f);
}
void
Nightvision_PreDraw(void)
{
player pl = (player)pSeat->m_ePlayer;
if (!(pl.gflags & GF_FLASHLIGHT))
return;
dynamiclight_add(pSeat->m_vecPredictedOrigin, 768, [0.35,0.35,0.35]);
}
void
Nightvision_PostDraw(void)
{
player pl = (player)pSeat->m_ePlayer;
if (!(pl.gflags & GF_FLASHLIGHT))
return;
drawpic(video_mins, "fade_modulate", video_res, [0,1,0], 1.0f, 0);
int r = (time * 10) % 4;
switch (r) {
case 1:
drawpic(video_mins, g_nightvision_a, video_res, [0,1,0], 0.2f, 1);
break;
case 2:
drawpic(video_mins, g_nightvision_b, video_res, [0,1,0], 0.2f, 1);
break;
case 3:
drawpic(video_mins, g_nightvision_c, video_res, [0,1,0], 0.2f, 1);
break;
default:
drawpic(video_mins, g_nightvision_d, video_res, [0,1,0], 0.2f, 1);
break;
}
drawpic(video_mins, g_nightvision_i, video_res, [0,1,0], 0.05f, 1);
}

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@ -20,7 +20,9 @@
../../../src/gs-entbase/shared.src
../shared/include.src
../../../base/src/client/draw.qc
flashlight.qc
nightvision.qc
draw.qc
init.qc
../../../valve/src/client/player.qc
../../../valve/src/client/entities.qc