Otis now has correct amount of bullets. Also fixed something that wasn't broken, but wasn't right.

This commit is contained in:
Maxwell 2023-09-22 20:07:19 -04:00
parent 3ad58abeda
commit ec27dec3fc
1 changed files with 2 additions and 2 deletions

View File

@ -12,7 +12,7 @@ entityDef monster_otis
"def_attack_ranged" "ranged_otis_shot"
"attack_ranged_range" "1024"
"reload_count" "18"
"reload_count" "7"
"follow_on_use" "1"
"weapon_drawn" "0"
"body_on_draw" "1:2"
@ -61,7 +61,7 @@ entityDef monster_otis
// Hair
when "head" equals 1 {
"body2" "0"
"body2" "1"
}
// Weapons