From ec27dec3fcff54368a1a91a69542a053a63a4a69 Mon Sep 17 00:00:00 2001 From: Maxwell Date: Fri, 22 Sep 2023 20:07:19 -0400 Subject: [PATCH] Otis now has correct amount of bullets. Also fixed something that wasn't broken, but wasn't right. --- zpak001.pk3dir/def/monsters/otis.def | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/zpak001.pk3dir/def/monsters/otis.def b/zpak001.pk3dir/def/monsters/otis.def index 06d9ac7..9c18bcc 100644 --- a/zpak001.pk3dir/def/monsters/otis.def +++ b/zpak001.pk3dir/def/monsters/otis.def @@ -12,7 +12,7 @@ entityDef monster_otis "def_attack_ranged" "ranged_otis_shot" "attack_ranged_range" "1024" - "reload_count" "18" + "reload_count" "7" "follow_on_use" "1" "weapon_drawn" "0" "body_on_draw" "1:2" @@ -61,7 +61,7 @@ entityDef monster_otis // Hair when "head" equals 1 { - "body2" "0" + "body2" "1" } // Weapons