dmc/src/server/ambient_swamp1.qc

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/*
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED ambient_swamp1 (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
# OVERVIEW
An ambient sound that makes a swampish noise.
# TRIVIA
This entity was introduced in Quake (1996).
*/
class
ambient_swamp1:ambient_generic
{
public:
void ambient_swamp1(void);
/* overrides */
virtual void Spawned(void);
};
void
ambient_swamp1::ambient_swamp1(void)
{
}
void
ambient_swamp1::Spawned(void)
{
m_strSpawnPath = "ambience/cricket.wav";
m_flSpawnVolume = 0.5f;
m_flSpawnPitch = 100.0f;
spawnflags |= AS_MRADIUS;
super::Spawned();
}