Marco Cawthorne
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e52bea41a3
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Use entityDefs instead of hard-coded item pickups
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2023-05-08 11:18:29 -07:00 |
Marco Cawthorne
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297d66e9f9
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WEAPON_ROCKETLAUNCHER: tweak the start position of the rocket a little (fluff)
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2023-04-30 11:25:12 -07:00 |
Marco Cawthorne
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f3bdb3d3e7
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Minor cleanups and initial research into the Threewave CTF entities that are referenced in some versions of DMC
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2023-04-22 01:06:18 -07:00 |
Marco Cawthorne
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9eaa455ba2
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Explosives should now do more accurate damage calculation.
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2023-04-17 00:36:36 -07:00 |
Marco Cawthorne
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2aed2e5f72
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Client: add the Quake style crosshair (and make it respect the crosshair cvar...)
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2023-04-17 00:11:41 -07:00 |
Marco Cawthorne
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621b93171f
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Implement functionality of the various powerups, except for rendering.
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2023-04-16 09:49:38 -07:00 |
Marco Cawthorne
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5280004b1f
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Weapons will now auto-switch to the next best available weapon when empty.
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2023-04-15 17:21:13 -07:00 |
Marco Cawthorne
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4aa8152084
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Weapons should now respect skill variables for deciding their damage.
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2023-04-15 15:17:02 -07:00 |
Marco Cawthorne
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6074c787b5
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Initial commit.
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2023-04-15 13:07:45 -07:00 |